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Persistent Shortcuts
The persistent HUD allows you to create convenient custom shortcuts to access actor functionalities swiftly. You can drag & drop roll-option toggles, elemental blasts, strikes, actions, stances, consumables and spells from the sidebars directly onto a slot to automatically create a shortcut, what the shortcut does depends on the type dropped.
Strikes and elemental blasts occupy an entire slot. You can toggle between variants. You can toggle between attack and damage buttons. You can also open the attack popup from the system by clicking on the vertical ellipsis.
To have the shortcut display the variant of a strike/blast (e.g. thrown attack of a dagger) by default, simply hold Ctrl
while creating the shortcut.
Consumable shortcuts will normally dissapear whenever the consumable is no longer in the actor's inventory, you can however create a favorite consumable shortcut (indicated by the star top left corner of the shortcut).
Favorite consumable shortcuts remain in the shortcut slots even if the item no longer exists. Whenever a new consumable matching the shortcut is added back to the actor's inventory, it will be tracked in that shortcut. This is particularly useful for actors that create temporary consumables each day such as Alchemists.
To create a favorite consumable shortcut, simply hold Ctrl
when creating the shortcut.
You can switch between multiple shortcuts sets using keybinds or the slider button in the menu.
You can also setup a set to be used automatically (the first set isn't automatable):
- whenever an effect is present on the actor
- whenever a provided macro returns
true
The number of shortcut slots available.
Note
The module was designed to have 4 slots.
If you haven't made any manual changes to a character owned actor, its owner shortcuts will be used.
If you haven't made any manual changes, the shortcut slots will automatically be filled.
Should NPC actions that cost 1 to 3 actions be added after the attacks.
Should NPC reactions be added after the attacks.
The priority order for the remaining slots.
Should spell and action shortcuts require confirmation before being used.
What clicking on a consumable shortcut should do.
Forces consumables to be carried before being able to use their shortcut. This doesn't affect scrolls that were dragged from the spells, only actual consumable items from the inventory.