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Persistent HUD
Owned Character & NPC actors can be set as persistent, the HUD isn't linked to any specific token and remains on screen at all time. A persistent actor can be automatically or manually set/unset.
When the actor is unset (automatically or manually) it will try to revert to the user's assigned actor, because of that and the Auto-Set Actor
setting, you can tune the module to accommodate a behaviour of your liking.
i.e. Auto-Set Actor
set to On Token Selection
and not manually setting the persistent actor as a player will always show the players' assigned actor (main character) until one of the companions is selected, at that time, the companion will be set as the persistent actor until unselected.
Refer to Token HUD for the highlighted sections on the image above.
Note
you can drop foundry items (i.e. condition, effect, equipment) on the portrait avatar to behave the same way it would on a token or actor sheet.
If you click on the HUD portrait, a menu window will open allowing you to customize the displayed image for this actor, you can change the used image and zoom/move it around to get a more satisfying result to show.
Note
this is a global change for the actor, all users who have access to it (owners) will share the same customization.
Enables this HUD element on your client.
Whenever no persistent actor has been set, the currently selected token actor or the current combatant actor will automatically be set as persistent.
When using Auto-Set Actor
, should the last valid actor be kept as persistent instead of being unset.
Note
It will still revert to your assigned actor if you have one and On Token Selection
is chosen.
The HUD element dynamically scales with the font size.
Note
The module was designed to use a font size of 14.
Disables the portrait flash effect when selecting a token linked to the currently set persistent actor.
Should the sidebar be closed when sending an item to chat.
Should the sidebar be closed when casting a spell.
Should the sidebar be closed when rolling a skill.
Show the alliance/disposition button on the HUD.
Requires holding the shift key to interact with effect icons.
Set the selected token's actor as persistent.