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Add an android_api option for premake
Release #508: Commit da58324 pushed by rive-engineering
January 20, 2025 20:11 33s main
January 20, 2025 20:11 33s
Converter inspectors Part 1
Release #507: Commit 8be6e86 pushed by rive-engineering
January 18, 2025 14:39 30s main
January 18, 2025 14:39 30s
feather v1
Release #506: Commit f5bc012 pushed by rive-engineering
January 18, 2025 00:45 39s main
January 18, 2025 00:45 39s
Update the atan2 definition in shaders
Release #505: Commit 42c4186 pushed by rive-engineering
January 17, 2025 20:43 30s main
January 17, 2025 20:43 30s
Nnnn add extra functionality to string converter
Release #504: Commit 2519018 pushed by rive-engineering
January 17, 2025 02:08 39s main
January 17, 2025 02:08 39s
add atan2
Release #503: Commit 5afaa70 pushed by rive-engineering
January 16, 2025 17:06 34s main
January 16, 2025 17:06 34s
Fix layout animation repeat
Release #502: Commit 2ce04f0 pushed by rive-engineering
January 16, 2025 16:42 38s main
January 16, 2025 16:42 38s
initial work for testing data binding in the editor
Release #501: Commit 1a3c44c pushed by rive-engineering
January 16, 2025 00:47 30s main
January 16, 2025 00:47 30s
only reset state change on new frame
Release #500: Commit d1fd8c2 pushed by rive-engineering
January 15, 2025 14:46 26s main
January 15, 2025 14:46 26s
export data enum names
Release #499: Commit 6558dee pushed by rive-engineering
January 15, 2025 05:48 37s main
January 15, 2025 05:48 37s
Vulkan Support !
Release #498: Commit 8b7bb86 pushed by rive-engineering
January 15, 2025 03:03 36s main
January 15, 2025 03:03 36s
use triggers per state machine layer
Release #497: Commit 826f6ee pushed by rive-engineering
January 15, 2025 00:46 31s main
January 15, 2025 00:46 31s
More Android GL fixes
Release #496: Commit cf029a5 pushed by rive-engineering
January 14, 2025 20:57 31s main
January 14, 2025 20:57 31s
add more arithmetic operations
Release #495: Commit db35c7e pushed by rive-engineering
January 14, 2025 15:02 39s main
January 14, 2025 15:02 39s
Fix premake tag
Release #494: Commit 185f9b8 pushed by rive-engineering
January 14, 2025 11:44 33s main
January 14, 2025 11:44 33s
Runtime fix for image scale with mesh
Release #493: Commit ea63934 pushed by rive-engineering
January 13, 2025 23:25 37s main
January 13, 2025 23:25 37s
January 13, 2025 22:27 30s
Reduce the number of GradientSpans
Release #491: Commit 35ffca4 pushed by rive-engineering
January 10, 2025 17:38 40s main
January 10, 2025 17:38 40s
Update webgpu/glsl permutation #defines to "true"
Release #490: Commit ec45ffa pushed by rive-engineering
January 10, 2025 05:36 40s main
January 10, 2025 05:36 40s
Delete the simple gradient texture transfer
Release #489: Commit 3d9b755 pushed by rive-engineering
January 10, 2025 00:14 39s main
January 10, 2025 00:14 39s
add histogram arg to check golds to pass thru to diff.py
Release #488: Commit b4defef pushed by rive-engineering
January 3, 2025 19:26 22s main
January 3, 2025 19:26 22s
move advanced call after update
Release #487: Commit d619830 pushed by rive-engineering
January 3, 2025 18:07 34s main
January 3, 2025 18:07 34s
Reset scroll constraint when state machine not running
Release #486: Commit 055105f pushed by rive-engineering
January 3, 2025 17:44 26s main
January 3, 2025 17:44 26s
Merge path_utils.hpp and eval_cubic.hpp into the core runtime
Release #485: Commit 5053be4 pushed by rive-engineering
December 22, 2024 04:02 24s main
December 22, 2024 04:02 24s
Ensure child layouts mark dirty when flex direction changes
Release #484: Commit d07199c pushed by rive-engineering
December 21, 2024 01:32 30s main
December 21, 2024 01:32 30s