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* Call glFlush() on Adreno at the end of RenderContextGLImpl::flush(). This fixes a synchronization bug that was showing up on some Qualcomm devices. * Remove the framebuffer-fetch implementation for pixel local storage. This backend was almost completely unused and rotting, and not a single device on browser stack was using it. Not worth the maintenance! Diffs= 20d09e2a84 More Android GL fixes (#8868)
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