Releases: knyghtmare/War_of_Legends
War of Legends v1.2.7.61
This update is for the Battle for Wesnoth 1.18.x and 1.19.x game clients.
Changelog is as follows:
version v1.2.7.61:
--> Drakes:
--> Updates to Drake Smasher and Drake Shockbringer
--> They now wield warhammers
--> special thanks to @LumiousE for these.
version v1.2.7.60:
--> Deep Elves:
--> Tyrhai Rider line now have names on recruitment/spawning
--> Forgotten Minotaur ability lithic idol now works correctly
--> Drakes
--> stats adjustment to Drake Adventurer and Drake Ranger
--> Drake Fighter: alternate advancement to Drake Smasher-line
--> impact stun damage based drake
--> Drake Apprentice: female-only Drake ranged-specialist/support
--> Drakes now have mages
--> Legends Conquest:
--> New factions:
--> Deep Elves + Sylvans
--> Undead + Nightmares
--> Nightmares + Steelhive
--> Modification:
--> Heroic Leaders: wont stack with existing instances of trait heroic
version v1.2.7.59:
--> New MP Modification: Heroic Leaders
--> All side leaders will get the heroic trait
--> heroic: +6 HP, +2 HP per level, +1 damage, -20% max XP
--> Sylvans:
--> Add Elvish Civilian by Shield
--> Northerners
--> increased XP requirements to advance to Orcish High Warlord from 110 to 178
--> decreased XP requirements to advance to Troll Warmonger from 210 to 198
version v1.2.7.58:
--> Loyalists:
--> Add existing portrait for Crossbowman
--> Add existing portrait for Infantryman
version v1.2.7.53:
--> Mechanizing Virus:
--> some races have been made immune to the mechanzing Virus
--> (this is a SP specific change)
--> elementals, abstractions, nightmares, gargoyles and undead are no longer affected.
version v1.2.7.52:
--> Core:
--> 3 new damage types: natural, light and water
--> better icon for existing new damage types
--> Minotaurs:
--> Ancient Behemoth: +2 gold cost
--> Boar Cataphract: +1 spear damage
--> Boar Knight: -5 XP (90 -> 85)
--> Cutthroat: +4 HP (38 -> 42), -1 XP (44), -1 gold cost, +firststrike melee
--> Slayer: +4 HP (54), +2 cost, +firststrike melee
--> Executioner: +7 HP (69), +1 MP, +1 cost, +firststrike melee, +5% melee parry
--> Elder: +2 fireball damage
--> Warlock: +5 HP (55), -15 XP (85), -2 cost
--> Mystic: +3 cost (44)
--> Gore: -3 XP (39)
--> Savage: +5 HP, +2 cost
--> Rouser: +7 HP, -1 cost, +1 melee damage
--> Overlord: +8 HP, +6 cost, +1 melee damage
version v1.2.7.51:
--> Outlaws:
--> rebalance the Shadow Initiate-line
--> Steelhive:
--> Add Steel Dominant, a boss class campaign-only unit
--> Loyalists:
--> Chevalier: add weapon special holy
--> Javelin Master: +2 ranged damage
--> Campaigns:
--> New trait: summoned
--> New ability: conjuror (+20% to units with summoned trait)
--> This might be for the upcoming elemental units setup
version v1.2.7.48
--> Outlaws:
--> Arcane Enforcer: -10% cold RES, +10% blade/pierce/impact RES
--> Deep Elves:
--> Forgotten Minotaur:
--> Fixed incorrect movement type and adjusted defence and resistance
version v1.2.7.47
--> Outlaws:
--> New unit tree: Rogue Hunter
--> role: ranged damage specialist (poison)
--> note: might superseed Huntsman at level 3
version v1.2.7.46
--> Code
--> Better UX: you can pick all dropped gear in one go now.
--> Changed formula for type: arcane_focus
--> Northerners:
--> Orcish Shaman-line: boosted magical resistance
--> Orcish Marauder-line: added portrait
--> Nightmares:
--> Scornful Watcher: fixed portrait not showing up
version v1.2.7.45
--> Aragwaithi:
--> Fixed bug with Sorceress getting 80% fire RES
--> should be 20% fire RES
version v1.2.7.44
--> Era: added Classic Default Era
--> If you dont like the new Default Era having 7 factions
version v1.2.7.43
--> Northerners:
--> Spearmaster: added defend and ranged frames
version v1.2.7.42
--> Monsters
--> Added Queen Scorpion (lvl 4)
--> Will be featured in Electrifyre: An Aragwaith Story
version v1.2.7.41
--> Sylvans
--> Fix broken Ambush component of Sylvan Essence
version v1.2.7.40
--> Empowered Legends Era:
--> Add Outlaws faction to Era
--> just how long has this gone unnoticed?
--> Outlaws:
--> Shadow Initiate:
--> fix animation bug with melee and ranged attacks
--> Shadow Mage:
--> fix animation bug with melee and ranged attacks
--> Shadow Lord:
--> fix animation bug with melee and ranged attacks
--> Codebase:
--> Remove mentions of the macros:
--> {ENABLE_NIGHTBLADE}
--> {ENABLE_SAURIAN_SEER}
--> {ENABLE_SAURIAN_PROPHET}
version v1.2.7.39
--> Default RPG Era:
--> Rebels: fix missing faction icon
--> yeah, another bug by doofus-01's core changes.
--> Monsters:
--> Monster Crab: renamed to Giant Crab
--> HP: 29 -> 33
--> MP: 5 -> 4
--> RES: more tanky crab like now
--> Cost: 17 -> 19
--> Outlaws:
--> Shadow Initiate-line: added female version
--> Arcane Enforcer: new alternate advancement for Shadow Initiate
--> Shadow Initiate:
HP: 30 -> 27
MP: 5 -> 6
alignment: chaotic -> liminal
cost: 18 -> 19
melee: damage +1
ranged: damage +1
--> Shadow Mage:
HP: 42 -> 39
MP: 5 -> 6
XP: 120 -> 95
alignment: chaotic -> liminal
cost: 39 -> 38
ability: +nightstalk
ranged: +1 damage
--> Shadow Lord
HP: 53 -> 49
alignment: chaotic -> liminal
ability: +nightstalk
melee/type: blade -> energy
ranged/special: -slow
version v1.2.7.38
--> Sylvans
--> Elvish Ascetic: +1 gold cost, +1 ranged damage (faerie fire)
version v1.2.7.37
--> Aragwaith:
--> Enchantress: XP 88 -> 85
--> Silver Shield: HP 62 -> 65, +10% cold RES
--> Slayer: +1 ranged damage ( 9-4 -> 10-4 )
--> Sorceress: +20% fire RES
--> Guardian: HP 65 -> 67
--> Deep Elves
--> Night Maiden line: +nocturnal regenerates+4
--> Night Maiden: -3 XP
--> Lightborn: -3 XP
--> Priestess: -3 XP
--> Matriach: +1 HP and +1 melee damage
version v1.2.7.36
--> Elementals:
--> Greater Water Daemon: fix missing attack icon issue
--> Air Daemons: fix missing projectile bug
--> Dwarves:
--> Dwarvish Marksman:
--> ranged attack: +marksman
War of Legends v1.2.7.35 for Wesnoth 1.17.x servers
This is a new release for the v1.17.x version of the Battle for Wesnoth game.
Changelog
version v1.2.7.35
--> AI:
--> Adjust NoM AI to not break if used with Deep Elves
--> A temporary solution until the Engine Bug is fixed
--> Arcane Resistances Readjustment
--> Aberrants: +20% arcane RES
--> carapaces: +10% arcane RES
--> Aragwaith: -10% arcane RES
--> Minotaurs: +20% arcane RES
--> Unstable Elementals: arcane RES set to -10%
--> steelhive: healer: +20% arcane RES, ranged +10% arcane RES
--> vampires: +10% arcane RES
--> windsong: -10% arcane RES
--> undead mounted foot: -10% arcane RES
--> Elvish Avatar: -10% arcane RES
--> Legion Medic: arcane RES set to 10%
--> Legion Healer: arcane RES set to 30%
--> Legion Doctor: arcane RES set to 50%
--> Loyalist Chevalier: arcane RES set to 20%
--> Loyalist Crusader: arcane RES set to 30%
--> Elder Lich Lord: arcane RES set to -20%
--> Lich Lord: arcame RES set to -20%
--> Windsong Librarian: arcane RES set to 20%
--> Windsong Scribe: arcane RES set to 10%
--> Traits:
--> Heroic: 50% -> 40% less XP to advance and 5% -> 10% more HP
version 1.2.7.34
--> Quenoth:
--> Add new icon for blowgun of Quenoth Flanker and Quenoth Ranger
version 1.2.7.33
--> Drakes:
--> Removed Saurian Seer and Prophet units
--> as they have been added to Wesnoth Core
--> Sylvans:
--> Fix missing faction icon for RPG variant
--> Windsong
--> New Portrait for Weaver-line
--> Contributed by egallager (PR) and artist Mells (art)
--> Updated descriptions:
--> Rune Forger, Arbiter, Librarian and Harbinger
Note: Please update from the Battle for Wesnoth's game client Addon manager or download the latest zip here and install manually (if you know how)
Feedback
You can contact me on Forums/Discord/Wesnoth Modders Guild Discord server for feedback regarding the MP Era.
War of Legends v1.2.7.31 for Wesnoth 1.16.9+ Servers
This is a maintenance release.
Changelog for this Version:
Legends Conquest
- Add information text to explain players that they cannot use the Legends Conquest Commanders, Heroeos and Deserters modification with the Legends Conquest Era (it's internally enabled).
- Fixed a bug that stopped loading of eras in MP Create Game if UWS is installed. (I have no effing clue how this happened)
- Passive XP mod: adjusted to be for all sides
Note: Please update from the Battle for Wesnoth's game client Addon manager or download the latest zip here and install manually (if you know how)
Feedback
You can contact me on Forums/Discord/Wesnoth Modders Guild Discord server for feedback regarding the MP Era.
War of Legends v1.2.7.26 for Wesnoth 1.16.8 Servers
This release is exclusive to Wesnoth 1.16.8 servers.
The 1.17.x version will have to wait a bit more.
version 1.2.7.26:
Nightmares of Melon:
--> Ensured Terrain Link and Cursing are working in MP
--> Added Special AI for playing Nightmares
Campaigns
--> New Unit (Undead): Apparition
--> Spellcasting Spectre type
Legends Conquest:
--> Add Nightmares faction as the 18th faction of Legends Conquest.
--> Fixed a bug that gave wrong enemy selection to the enemy factions
version 1.2.7.23:
Quenoth Elves:
--> Added missing undead variations for Quenoth Scout and the Tauroch Rider unit trees
Nightmares:
--> Made available for MP usage
--> Added Vampire Bat recruits
version 1.2.7.22:
Orcs RPG
--> Goblin Spearman no longer a random leader in faction
War of Legends v1.2.2 for the Battle for Wesnoth v1.15.3+
Hello everybody!
This is the latest War of Legends MP Era package for the Battle for Wesnoth 1.15.3+ branch.
I have reviewed almost every faction for this release and gotten rid of all of those deprecated WML messages. I have also re-balanced several units, including a complete overhaul on the Southern Elves faction due to some paramount changes introduced with the liminal alignment.
Changelog v1.2.2
--> Campaign Units:
--> Soldier: +1 shield damage, +2 cost
--> Warrior: +1 shield damage, -2 cost, -leadership, +steadfast
--> Warmaster: +1 shield damage, -leadership, +steadfast
--> Black Cat-line: removed broken ability jinx until I fix it
--> Fixed Jahin's custom AMLAs
--> Added new units:
--> (Saurian Oracle) --> Saurian Prophet
--> (Wraith) --> Shadowback
--> Dark Rider --> Dark Invader
--> Wyrm
--> Ice Ghost
--> (Goblin Impaler) --> Goblin Spearmaster
--> (Goblin Rouser) --> Goblin Trumpeter --> Goblin Chieftain
--> (Goblin Pillager) --> Goblin Cutthroat
--> Human Alliance:
--> Adept of Light: +1 melee damage
--> Cleric: +1 melee damage
--> Prophetess of Light: +1 melee damage, +1 ranged damage
--> Windsong:
--> Windsong: Added Librarian (lvl 4 to Arbiter)
--> Windsong: Added Farstrider (lvl 3 to Pathfinder)
--> Dark Legion:
--> Legion Archer: +1 melee damage
--> Legion Longbowman: +1 melee damage
--> Legion Elite Longbowman: +1 melee damage, +1 ranged damage (main attack)
--> healer unit added to faction in all eras:
Legion Medic -> Legion Healer -> Legion Doctor
-->Southern Elves:
--> Adjusted most of the Southern Elves to the new liminal change
--> Empyrean Druid: -8 cost
--> Southern Captain: -4 cost
--> Southern Champion: -4 cost
--> Southern Chieftain: +3 cost
--> Southern Guard: -1 cost
--> Southern Marksman: -11 cost
--> Moon Cleric: -7 cost
--> Southern Mystic: -2 cost
--> Southern Protector: -8 cost
--> Sharpshooter: -6 cost
--> Sun Priestess: -7 cost
--> Sun Sorceress: +3 cost
--> Warrior: -3 cost
--> Minotaurs:
--> Minotaur Overlord: -leadership, +terror
--> Minotaur Rouser: +terror
--> Sylvans:
--> Elvish Hunter-line added to faction
--> Elvish Acolyte: -1 cost, +2 ranged damage
--> Elvish Ascetic: -4 cost, +1 arcane ranged damage, +2 ensare damage
--> Elvish Mystic: -3 cost, -45 XP, +2 ensare damage, +1 zephyr damage
--> Elvish Avatar: -4 cost, +1 arcane ranged damage
--> Elvish Trapper: -7 cost
--> Elvish Prowler: -4 cost
--> Elvish Noble: -1 cost
War of Legends v1.2.0
This is the release of the War of Legends Era for the Wesnoth 1.15.x servers. There are some deprecations left but I shall be fixing them in due time. Till then, enjoy!
As for feedback, I'd appreciate some on faction-against-faction balancing recommendations. Suggestions for improvement are also appreciated.
War of Legends v1.1.9
Hello everybody!
Since Wesnoth 1.14.x has finally been released, I have completed the initial stage of porting my wonderful MP era add-on to the new version. This version will feature a complete overall of the Windsong faction.
Additionally, I would like to dedicate this release to a very special person in my life. Faria, this one's for you!
Change-log:
Windsong:
---> Heretic: +10% fire and cold resistance, +1 sword damage, +enchanted (always 60% chance to hit) ranged, +5 HP, +10% defence on castle/keep
---> Warmonger: +10% fire and cold resistance, +5 HP, +3 sword damage, +1 frenzy damage, +enchanted ranged, +10% defence on castle/keep
---> Lorekeeper: +steadfast
---> Oathkeeper: +steadfast
---> Courier: +4 HP, +1 cost, +2 crush damage, +3 ranged damage
---> Emissary: +5 HP, +2 sword damage, +3 ranged damage, +1 cost
---> Reaver: +4 HP, +3 ranged damage, +2 melee damage
---> Dreadnought: +2 melee damage, +3 ranged damage, +16 cost (it had the same cost as the Reaver...)
---> Courier-line: improved defences on most terrain-types.
---> Seeker-line: improved defences on most terrain-types.
---> Seeker: +2 HP, +1 MP, + melee damage, ranged attack changed from 8-1 to 5-2
---> Skyrunner: +6 HP, +1 MP, +10% impact resistance, +2 melee damage, +2 ranged damage
---> Stormbringer: +1 MP, +1 melee damage, +1 ranged damage
---> Pathfinder: +5 HP, +1 MP, +2 melee damage, ranged attack changed from 13-1 to 8-2
---> Sribe-line: +1 damage to all attacks
---> Rune Forger: All attacks are now 'magical'
---> Sky Shard-line: +1 melee damage
---> Weaver: +1 melee damage
---> Envoy: heals+4 ability, +1 ranged damage, +marksman ranged
---> Herald: heals+4 ability, +2 ranged damage, +marksman ranged
---> Prophetess: +protection, -leadership, +2 melee damage, +ranged attack
---> Ascendant: +protection, -leadership, +3 melee damage, +ranged attack
Undead Hordes:
---> Fixed an incorrect ID in the faction leaderlist and random_leaders
Future Plans:
Firstly, I want to take care of few code segments that need to be refined in many of the files within the repository due to #1
Secondly, you can all expect the inclusion of the new Quenoth Elves in a sequent release!
Anyways, have fun playing!
War of Legends v1.1.5.1
After working on this project persistently for the past week or so, I am happy to announce the release of a major version: 1.1.5.1. Unlike its predecessors, this version features the completion of the Minotaurs faction and a rebalance of the Elementals.
Changlog:
Eras:
---> Fixed a typing error.
---> Fixed a number of bugs in Empowered Legend Era
Southerners:
---> Removed a misleading {SPECIAL_NOTES_ARCANE} from the Dust Devil's description.
---> Fixed the causes of a deprecated description warning from the Dust Devil.
---> ID part of 'South Elven' changed to 'Southern'
---> New units: Southern Captain, Southern Chieftain, Empyrean Druid (Faction is now complete)
---> Guard-line now has 50% defence on sand/desert terrain.
---> Fixed a animation glitch for the Empyrean Druid
Elementals:
---> Brazier Imp: +1 melee damage, +1 HP
---> Furnace Beast: +3 HP, +2 melee damage, -22 XP
---> Lava Giant: +3 melee damage, +2 cost
---> Lava Behemoth: +4 melee damage
---> Fire Wisp: +marksman ranged, -1 cost
---> Fire Ghost: +marksman ranged, +1 ranged damage, +6 cost
---> Ethereal Orb: +3 cost, +3 HP
---> Sylph: -1 melee damage, -1 cost
---> Zephyr: -3 cost
---> Djinn: -6 cost, -1 melee damage
---> Razorbird: +3 HP, +1 melee damage, -1 cost
---> Thunderbird: +4 HP, +1 melee damage, -6 cost, +enchanted lightning, lightning changed from 7-4 to 15-2
---> Kobold: +7 HP
---> Stone Golem: -4 XP, + 5 HP, +1 melee damage
---> Stone Titan: +1 fist damage, -2 stone blade damage, -6 cost, +1 HP
---> Vine Beast: -2 cost
---> Vine Tiger: +1 melee damage, +1 thorns damage, +2 damage and -1 strikes ensnare
---> Ice Crab: +2 cost
---> Ice Shell: +1 melee damage, -2 ranged damage & +1 ranged strikes, +3 cost
---> Fixed the problem with the elemental regenerative abilities. They were deprecated, but I have updated them.
Human Alliance:
---> Added the Custodian
---> Glaiver is now renamed to Sentry.
---> Sentries can now advance to Custodians
SP only:
---> Added Dwarven units armed with Crossbows.
---> Infantry Commander renamed to Custodian
---> Defence animation for the Titanium Decimator (credits to ChaosRider)
---> Introduced a Level 4 advancement to the Iron Mauler: the Titanium Decimator. This unit is unlocked in SP by including a special macro in the extra defines inside the [campaign] tags.
---> Increased the Iron Mauler's XP requirements from 198 to 215
---> Fixed a glitch with the animations of Elvish Trapper and Elvish Prowler
---> Removed Cavalry Archer
---> Removed the Archer Knight
---> Added the Mounted Bowman as an alternate advancement for the Cavalryman. This unit is unlocked in SP by including a special macro in the extra defines inside the [campaign] tags.
.
War of Legends v1.1.5
The latest release fixes some reported bugs and introduces the final units to the Southerners factions.
version v1.1.5
Eras:
---> Fixed a typing error.
Southerners:
---> Removed a misleading {SPECIAL_NOTES_ARCANE} from the Dust Devil's description.
---> ID part of 'South Elven' changed to 'Southern'
---> New units: Southern Captain, Southern Chieftain, Empyrean Druid (Faction is now complete)
---> Guard-line now has 50% defence on sand/desert terrain.
Human Alliance:
---> Glaiver is now renamed to Sentry.
SP only:
---> Added Dwarven units armed with Crossbows.
---> Introduced a Level 4 advancement to the Iron Mauler: the Titanium Decimator. This unit is unlocked in SP by including a special macro in the extra defines inside the [campaign] tags.
War of Legends v1.1.4
This is a major release which introduces some balancing changes to many factions, most significantly the Southerners. As an early warning note, UMC creators are advised to revise the ID of any units they have used from this era as I might have removed a unit due to uselessness and I do not recall which one(s).
Change-Log:
version v1.1.4
Human Alliance:
---> Adept of Light: decreased HP by 2, increased XP by 3, changed magical to enchanted.
---> Infantryman: increased HP by 2.
---> Cleric: decreased cost by 1, reduced melee damage by 1, increased XP by 2, changed magical to enchanted.
---> Prophetess of Light: decreased cost by 3, reduced melee damage by 1, decreased ranged damage of sacred fire by 1, changed magical special of sacred fire to enchanted.
Dark Legion:
---> Reduced the melee damage of the Naga Guardian from 7-3 to 8-2
---> Reduced the melee damage of the Naga Sentinel from 10-4 to 13-3
---> Reduced movement of Naga Sentinel by 1
Southerners:
---> decreased the maximum movement of the southern Hunter and Archer-lines to 5.
---> decreased ranged damage of hunter by 1.
---> All Southern Elf units require 2 MP when moving through hills.
---> reduced the damage of both attacks of warrior by 1.
---> reduced melee damage of Champion by 1.
---> reduced ranged damage of Champion by 2.
---> decreased cost of champion by 2.
---> reduced HP of archer by 1.
---> decreased melee damage of archer by 1.
---> decreased melee damage of Marksman by 1.
---> Changed the ranged attack of the Mystic from 7-2 slow to 6-3 enchanted.
---> increased cost of Mystic by 1.
---> New Unit: Empyrean Druid added
---> changed the usage of Sun Priestess line from healer to archer
---> The Sun Priestess line cannot heal units no more.
---> Moon Clerics and Enchantresses cannot cure poison anymore.
---> Weakened the attacks of the Mystic line. (removed the slowing aura blast)
---> Moon clerics have a slowing ranged attack instead of a magical cold.
---> decreased cost of Protector by 4.
---> Increased cost of Guard by 1.
---> Raised cost of Carapace by 2.
---> Raised cost of Gallant Carapace by 2.
---> Raised cost of Warrior Carapace by 2.
---> Added first strike to the ranged attack of every carapace unit.
---> Reduced defence of Warrior Carapace on flat terrain by 10%.
---> Reduced melee damage of Warrior Carapace by 1.
---> increased ranged damage of Carapace-line by 1.
---> Increased MP cost of Carapace on hills by 1.
---> decreased defence of carapaces on frozen by 10%
---> changed race of dust devil to elemental.
---> Dust Devils now receive the elemental trait
---> changed melee attack from 5-3 magical to 3-8 swarm.
---> Raised cost of Dust Devil by 2
Undead:
---> Increased cost of the Skeleton Rider by 1 unit.
---> Death Baron: gave the Death Knight's resistances and submerge ability, reduced ranged damage by one, reduced HP by 3, reduced XP by 2.
Elementals:
---> Thunder Mage: Changed 6-3 magical to 10-2 enchanted, increased cost by 1.
---> Tempest Mage: changed 11-3 magical to 11-3 enchanted, increased cost by 1.
---> Storm Mage: changed magical to enchanted, melee changed fro 6-3 to 7-2, increased cost by 3.
---> Wood Mage: added enchanted to ranged,increased melee damage by 1, decreased melee strikes by 1, increased cost by 1, decreased XP by 2.
---> Forest Mage: changed magical to enchanted, reduced melee strikes by 1, reduced HP by 2, decreased cost by 2
---> Nature Mage: changed 15-2 sacred fire to 30-1 terra orbis (latin for Earthen Orb), reduced HP by 1, changed magical to enchanted for nature flare, decreased cost by 3.
Vampires:
---> Fixed the bug, where the cost of the Malborn and Bloodborn being the same.
Misc:
---> Added new weapon special Enchanted (slightly weaker variation of magical - always has a 60% chance to hit), accessible using WEAPON_SPECIAL_ENCHANTED and SPECIAL_NOTES_ENCHANTED
---> Removed Jahin's avatar for Hero Of Irdya. I have decided to make him stay human for the course of the campaign.