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War of Legends v1.2.7.61

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@knyghtmare knyghtmare released this 08 Aug 08:25
· 135 commits to master since this release

This update is for the Battle for Wesnoth 1.18.x and 1.19.x game clients.

Changelog is as follows:

version v1.2.7.61:
--> Drakes:
    --> Updates to Drake Smasher and Drake Shockbringer
        --> They now wield warhammers
        --> special thanks to @LumiousE for these.

version v1.2.7.60:
--> Deep Elves:
    --> Tyrhai Rider line now have names on recruitment/spawning
    --> Forgotten Minotaur ability lithic idol now works correctly
--> Drakes
    --> stats adjustment to Drake Adventurer and Drake Ranger
    --> Drake Fighter: alternate advancement to Drake Smasher-line
        --> impact stun damage based drake
    --> Drake Apprentice: female-only Drake ranged-specialist/support
        --> Drakes now have mages
--> Legends Conquest:
    --> New factions: 
        --> Deep Elves + Sylvans
        --> Undead + Nightmares
        --> Nightmares + Steelhive
--> Modification:
    --> Heroic Leaders: wont stack with existing instances of trait heroic


version v1.2.7.59:
--> New MP Modification: Heroic Leaders
   --> All side leaders will get the heroic trait
   --> heroic: +6 HP, +2 HP per level, +1 damage, -20% max XP
--> Sylvans:
    --> Add Elvish Civilian by Shield
--> Northerners
    --> increased XP requirements to advance to Orcish High Warlord from 110 to 178
    --> decreased XP requirements to advance to Troll Warmonger from 210 to 198

version v1.2.7.58:
--> Loyalists:
    --> Add existing portrait for Crossbowman
    --> Add existing portrait for Infantryman

version v1.2.7.53:
--> Mechanizing Virus:
    --> some races have been made immune to the mechanzing Virus
    --> (this is a SP specific change)
    --> elementals, abstractions, nightmares, gargoyles and undead are no longer affected.

version v1.2.7.52:
--> Core:
    --> 3 new damage types: natural, light and water
    --> better icon for existing new damage types 
--> Minotaurs:
    --> Ancient Behemoth: +2 gold cost
    --> Boar Cataphract: +1 spear damage
    --> Boar Knight: -5 XP (90 -> 85)
    --> Cutthroat: +4 HP (38 -> 42), -1 XP (44), -1 gold cost, +firststrike melee
    --> Slayer: +4 HP (54), +2 cost, +firststrike melee
    --> Executioner: +7 HP (69), +1 MP, +1 cost, +firststrike melee, +5% melee parry
    --> Elder: +2 fireball damage
    --> Warlock: +5 HP (55), -15 XP (85), -2 cost
    --> Mystic: +3 cost (44)
    --> Gore: -3 XP (39)
    --> Savage: +5 HP, +2 cost
    --> Rouser: +7 HP, -1 cost, +1 melee damage
    --> Overlord: +8 HP, +6 cost, +1 melee damage

version v1.2.7.51:
--> Outlaws:
    --> rebalance the Shadow Initiate-line
--> Steelhive:
    --> Add Steel Dominant, a boss class campaign-only unit
--> Loyalists:
    --> Chevalier: add weapon special holy
    --> Javelin Master: +2 ranged damage
--> Campaigns:
    --> New trait: summoned
    --> New ability: conjuror (+20% to units with summoned trait)
        --> This might be for the upcoming elemental units setup

version v1.2.7.48
--> Outlaws:
    --> Arcane Enforcer: -10% cold RES, +10% blade/pierce/impact RES
--> Deep Elves:
    --> Forgotten Minotaur:
        --> Fixed incorrect movement type and adjusted defence and resistance

version v1.2.7.47
--> Outlaws:
    --> New unit tree: Rogue Hunter
        --> role: ranged damage specialist (poison)
        --> note: might superseed Huntsman at level 3

version v1.2.7.46
--> Code
    --> Better UX: you can pick all dropped gear in one go now.
    --> Changed formula for type: arcane_focus
--> Northerners:
    --> Orcish Shaman-line: boosted magical resistance
    --> Orcish Marauder-line: added portrait
--> Nightmares:
    --> Scornful Watcher: fixed portrait not showing up

version v1.2.7.45
--> Aragwaithi:
    --> Fixed bug with Sorceress getting 80% fire RES
    --> should be 20% fire RES

version v1.2.7.44
--> Era: added Classic Default Era
    --> If you dont like the new Default Era having 7 factions

version v1.2.7.43
--> Northerners:
    --> Spearmaster: added defend and ranged frames

version v1.2.7.42
--> Monsters
    --> Added Queen Scorpion (lvl 4)
    --> Will be featured in Electrifyre: An Aragwaith Story

version v1.2.7.41
--> Sylvans
    --> Fix broken Ambush component of Sylvan Essence

version v1.2.7.40
--> Empowered Legends Era:
    --> Add Outlaws faction to Era
        --> just how long has this gone unnoticed?
--> Outlaws:
    --> Shadow Initiate:
        --> fix animation bug with melee and ranged attacks
    --> Shadow Mage:
        --> fix animation bug with melee and ranged attacks
    --> Shadow Lord:
        --> fix animation bug with melee and ranged attacks
--> Codebase:
    --> Remove mentions of the macros:
        --> {ENABLE_NIGHTBLADE}
        --> {ENABLE_SAURIAN_SEER}
        --> {ENABLE_SAURIAN_PROPHET}

version v1.2.7.39
--> Default RPG Era:
    --> Rebels: fix missing faction icon
    --> yeah, another bug by doofus-01's core changes.
--> Monsters:
    --> Monster Crab: renamed to Giant Crab
        --> HP: 29 -> 33
        --> MP: 5  -> 4
        --> RES: more tanky crab like now
        --> Cost: 17 -> 19
--> Outlaws:
    --> Shadow Initiate-line: added female version

    --> Arcane Enforcer: new alternate advancement for Shadow Initiate

    --> Shadow Initiate:
        HP: 30 -> 27
        MP: 5 -> 6
        alignment: chaotic -> liminal
        cost: 18 -> 19
        melee: damage +1
        ranged: damage +1

    --> Shadow Mage:
        HP: 42 -> 39
        MP: 5 -> 6
        XP: 120 -> 95
        alignment: chaotic -> liminal
        cost: 39 -> 38
        ability: +nightstalk
        ranged: +1 damage

    --> Shadow Lord
        HP: 53 -> 49
        alignment: chaotic -> liminal
        ability: +nightstalk
        melee/type: blade -> energy
        ranged/special: -slow

version v1.2.7.38
--> Sylvans
   --> Elvish Ascetic: +1 gold cost, +1 ranged damage (faerie fire)

version v1.2.7.37
--> Aragwaith:
   --> Enchantress: XP 88 -> 85
   --> Silver Shield: HP 62 -> 65, +10% cold RES
   --> Slayer: +1 ranged damage ( 9-4 -> 10-4 )
   --> Sorceress: +20% fire RES
   --> Guardian: HP 65 -> 67
--> Deep Elves
   --> Night Maiden line: +nocturnal regenerates+4
   --> Night Maiden: -3 XP
   --> Lightborn: -3 XP
   --> Priestess: -3 XP
   --> Matriach: +1 HP and +1 melee damage

version v1.2.7.36
--> Elementals:
   --> Greater Water Daemon: fix missing attack icon issue
   --> Air Daemons: fix missing projectile bug
--> Dwarves:
   --> Dwarvish Marksman: 
       --> ranged attack: +marksman