This update is for the Battle for Wesnoth 1.18.x and 1.19.x game clients.
Changelog is as follows:
version v1.2.7.61:
--> Drakes:
--> Updates to Drake Smasher and Drake Shockbringer
--> They now wield warhammers
--> special thanks to @LumiousE for these.
version v1.2.7.60:
--> Deep Elves:
--> Tyrhai Rider line now have names on recruitment/spawning
--> Forgotten Minotaur ability lithic idol now works correctly
--> Drakes
--> stats adjustment to Drake Adventurer and Drake Ranger
--> Drake Fighter: alternate advancement to Drake Smasher-line
--> impact stun damage based drake
--> Drake Apprentice: female-only Drake ranged-specialist/support
--> Drakes now have mages
--> Legends Conquest:
--> New factions:
--> Deep Elves + Sylvans
--> Undead + Nightmares
--> Nightmares + Steelhive
--> Modification:
--> Heroic Leaders: wont stack with existing instances of trait heroic
version v1.2.7.59:
--> New MP Modification: Heroic Leaders
--> All side leaders will get the heroic trait
--> heroic: +6 HP, +2 HP per level, +1 damage, -20% max XP
--> Sylvans:
--> Add Elvish Civilian by Shield
--> Northerners
--> increased XP requirements to advance to Orcish High Warlord from 110 to 178
--> decreased XP requirements to advance to Troll Warmonger from 210 to 198
version v1.2.7.58:
--> Loyalists:
--> Add existing portrait for Crossbowman
--> Add existing portrait for Infantryman
version v1.2.7.53:
--> Mechanizing Virus:
--> some races have been made immune to the mechanzing Virus
--> (this is a SP specific change)
--> elementals, abstractions, nightmares, gargoyles and undead are no longer affected.
version v1.2.7.52:
--> Core:
--> 3 new damage types: natural, light and water
--> better icon for existing new damage types
--> Minotaurs:
--> Ancient Behemoth: +2 gold cost
--> Boar Cataphract: +1 spear damage
--> Boar Knight: -5 XP (90 -> 85)
--> Cutthroat: +4 HP (38 -> 42), -1 XP (44), -1 gold cost, +firststrike melee
--> Slayer: +4 HP (54), +2 cost, +firststrike melee
--> Executioner: +7 HP (69), +1 MP, +1 cost, +firststrike melee, +5% melee parry
--> Elder: +2 fireball damage
--> Warlock: +5 HP (55), -15 XP (85), -2 cost
--> Mystic: +3 cost (44)
--> Gore: -3 XP (39)
--> Savage: +5 HP, +2 cost
--> Rouser: +7 HP, -1 cost, +1 melee damage
--> Overlord: +8 HP, +6 cost, +1 melee damage
version v1.2.7.51:
--> Outlaws:
--> rebalance the Shadow Initiate-line
--> Steelhive:
--> Add Steel Dominant, a boss class campaign-only unit
--> Loyalists:
--> Chevalier: add weapon special holy
--> Javelin Master: +2 ranged damage
--> Campaigns:
--> New trait: summoned
--> New ability: conjuror (+20% to units with summoned trait)
--> This might be for the upcoming elemental units setup
version v1.2.7.48
--> Outlaws:
--> Arcane Enforcer: -10% cold RES, +10% blade/pierce/impact RES
--> Deep Elves:
--> Forgotten Minotaur:
--> Fixed incorrect movement type and adjusted defence and resistance
version v1.2.7.47
--> Outlaws:
--> New unit tree: Rogue Hunter
--> role: ranged damage specialist (poison)
--> note: might superseed Huntsman at level 3
version v1.2.7.46
--> Code
--> Better UX: you can pick all dropped gear in one go now.
--> Changed formula for type: arcane_focus
--> Northerners:
--> Orcish Shaman-line: boosted magical resistance
--> Orcish Marauder-line: added portrait
--> Nightmares:
--> Scornful Watcher: fixed portrait not showing up
version v1.2.7.45
--> Aragwaithi:
--> Fixed bug with Sorceress getting 80% fire RES
--> should be 20% fire RES
version v1.2.7.44
--> Era: added Classic Default Era
--> If you dont like the new Default Era having 7 factions
version v1.2.7.43
--> Northerners:
--> Spearmaster: added defend and ranged frames
version v1.2.7.42
--> Monsters
--> Added Queen Scorpion (lvl 4)
--> Will be featured in Electrifyre: An Aragwaith Story
version v1.2.7.41
--> Sylvans
--> Fix broken Ambush component of Sylvan Essence
version v1.2.7.40
--> Empowered Legends Era:
--> Add Outlaws faction to Era
--> just how long has this gone unnoticed?
--> Outlaws:
--> Shadow Initiate:
--> fix animation bug with melee and ranged attacks
--> Shadow Mage:
--> fix animation bug with melee and ranged attacks
--> Shadow Lord:
--> fix animation bug with melee and ranged attacks
--> Codebase:
--> Remove mentions of the macros:
--> {ENABLE_NIGHTBLADE}
--> {ENABLE_SAURIAN_SEER}
--> {ENABLE_SAURIAN_PROPHET}
version v1.2.7.39
--> Default RPG Era:
--> Rebels: fix missing faction icon
--> yeah, another bug by doofus-01's core changes.
--> Monsters:
--> Monster Crab: renamed to Giant Crab
--> HP: 29 -> 33
--> MP: 5 -> 4
--> RES: more tanky crab like now
--> Cost: 17 -> 19
--> Outlaws:
--> Shadow Initiate-line: added female version
--> Arcane Enforcer: new alternate advancement for Shadow Initiate
--> Shadow Initiate:
HP: 30 -> 27
MP: 5 -> 6
alignment: chaotic -> liminal
cost: 18 -> 19
melee: damage +1
ranged: damage +1
--> Shadow Mage:
HP: 42 -> 39
MP: 5 -> 6
XP: 120 -> 95
alignment: chaotic -> liminal
cost: 39 -> 38
ability: +nightstalk
ranged: +1 damage
--> Shadow Lord
HP: 53 -> 49
alignment: chaotic -> liminal
ability: +nightstalk
melee/type: blade -> energy
ranged/special: -slow
version v1.2.7.38
--> Sylvans
--> Elvish Ascetic: +1 gold cost, +1 ranged damage (faerie fire)
version v1.2.7.37
--> Aragwaith:
--> Enchantress: XP 88 -> 85
--> Silver Shield: HP 62 -> 65, +10% cold RES
--> Slayer: +1 ranged damage ( 9-4 -> 10-4 )
--> Sorceress: +20% fire RES
--> Guardian: HP 65 -> 67
--> Deep Elves
--> Night Maiden line: +nocturnal regenerates+4
--> Night Maiden: -3 XP
--> Lightborn: -3 XP
--> Priestess: -3 XP
--> Matriach: +1 HP and +1 melee damage
version v1.2.7.36
--> Elementals:
--> Greater Water Daemon: fix missing attack icon issue
--> Air Daemons: fix missing projectile bug
--> Dwarves:
--> Dwarvish Marksman:
--> ranged attack: +marksman