War of Legends v1.1.4
This is a major release which introduces some balancing changes to many factions, most significantly the Southerners. As an early warning note, UMC creators are advised to revise the ID of any units they have used from this era as I might have removed a unit due to uselessness and I do not recall which one(s).
Change-Log:
version v1.1.4
Human Alliance:
---> Adept of Light: decreased HP by 2, increased XP by 3, changed magical to enchanted.
---> Infantryman: increased HP by 2.
---> Cleric: decreased cost by 1, reduced melee damage by 1, increased XP by 2, changed magical to enchanted.
---> Prophetess of Light: decreased cost by 3, reduced melee damage by 1, decreased ranged damage of sacred fire by 1, changed magical special of sacred fire to enchanted.
Dark Legion:
---> Reduced the melee damage of the Naga Guardian from 7-3 to 8-2
---> Reduced the melee damage of the Naga Sentinel from 10-4 to 13-3
---> Reduced movement of Naga Sentinel by 1
Southerners:
---> decreased the maximum movement of the southern Hunter and Archer-lines to 5.
---> decreased ranged damage of hunter by 1.
---> All Southern Elf units require 2 MP when moving through hills.
---> reduced the damage of both attacks of warrior by 1.
---> reduced melee damage of Champion by 1.
---> reduced ranged damage of Champion by 2.
---> decreased cost of champion by 2.
---> reduced HP of archer by 1.
---> decreased melee damage of archer by 1.
---> decreased melee damage of Marksman by 1.
---> Changed the ranged attack of the Mystic from 7-2 slow to 6-3 enchanted.
---> increased cost of Mystic by 1.
---> New Unit: Empyrean Druid added
---> changed the usage of Sun Priestess line from healer to archer
---> The Sun Priestess line cannot heal units no more.
---> Moon Clerics and Enchantresses cannot cure poison anymore.
---> Weakened the attacks of the Mystic line. (removed the slowing aura blast)
---> Moon clerics have a slowing ranged attack instead of a magical cold.
---> decreased cost of Protector by 4.
---> Increased cost of Guard by 1.
---> Raised cost of Carapace by 2.
---> Raised cost of Gallant Carapace by 2.
---> Raised cost of Warrior Carapace by 2.
---> Added first strike to the ranged attack of every carapace unit.
---> Reduced defence of Warrior Carapace on flat terrain by 10%.
---> Reduced melee damage of Warrior Carapace by 1.
---> increased ranged damage of Carapace-line by 1.
---> Increased MP cost of Carapace on hills by 1.
---> decreased defence of carapaces on frozen by 10%
---> changed race of dust devil to elemental.
---> Dust Devils now receive the elemental trait
---> changed melee attack from 5-3 magical to 3-8 swarm.
---> Raised cost of Dust Devil by 2
Undead:
---> Increased cost of the Skeleton Rider by 1 unit.
---> Death Baron: gave the Death Knight's resistances and submerge ability, reduced ranged damage by one, reduced HP by 3, reduced XP by 2.
Elementals:
---> Thunder Mage: Changed 6-3 magical to 10-2 enchanted, increased cost by 1.
---> Tempest Mage: changed 11-3 magical to 11-3 enchanted, increased cost by 1.
---> Storm Mage: changed magical to enchanted, melee changed fro 6-3 to 7-2, increased cost by 3.
---> Wood Mage: added enchanted to ranged,increased melee damage by 1, decreased melee strikes by 1, increased cost by 1, decreased XP by 2.
---> Forest Mage: changed magical to enchanted, reduced melee strikes by 1, reduced HP by 2, decreased cost by 2
---> Nature Mage: changed 15-2 sacred fire to 30-1 terra orbis (latin for Earthen Orb), reduced HP by 1, changed magical to enchanted for nature flare, decreased cost by 3.
Vampires:
---> Fixed the bug, where the cost of the Malborn and Bloodborn being the same.
Misc:
---> Added new weapon special Enchanted (slightly weaker variation of magical - always has a 60% chance to hit), accessible using WEAPON_SPECIAL_ENCHANTED and SPECIAL_NOTES_ENCHANTED
---> Removed Jahin's avatar for Hero Of Irdya. I have decided to make him stay human for the course of the campaign.