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Hand labeler UI improvements #40318
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Hand labeler UI improvements #40318
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2 tasks
Added @opl-'s resizing fix. ![]() |
PJB3005
requested changes
Oct 21, 2025
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Minor XAML nits
Cleaned up the xaml. |
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Labels
A: General Interactions
Area: General in-game interactions that don't relate to another area.
Changes: UI
Changes: Might require knowledge of UI design or code.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved.
size/S
Denotes a PR that changes 10-99 lines.
T: UI / UX Improvement
Type: UI and player facing interactive graphical interfaces
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About the PR
Changes to the hand labeler UI:
Why / Balance
I like being able to see all of the label text, and also being reassured that it didn't somehow disappear while I had the window closed.
The buttons probably aren't needed super frequently but I felt like they'd be nice to have occasionally.
Technical details
Updated the hand labeler window xaml to have the wider width and the new buttons. Added a function to set up the LineEdit and store the initial text after the window's
_label
is initially set. Added handling for the new buttons. Added a function to disable the new buttons when appropriate, and called it when the LineEdit contents have changed.Media
Requirements
Changelog
🆑