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Scoring System Explanation Sprint 3 & Bug Fix Sprint 4
In sprint 3, team 9 continue doing scoring system. At the end of sprint 2, team 8 had suggested considering distance as another parameter for scores (https://github.com/UQdeco2800/2021-ext-studio-2/issues/99#issuecomment-916604525). Now we add it!
The distance value is based on player.getPosition()
. The distance related code is in DistanceService.java
. We added the distance value to baseScore
after the "seconds" in ScoreService.java
. We also display this value in DistanceDisplay.java
.
This part is related to this feature ticket (https://github.com/UQdeco2800/2021-ext-studio-2/issues/227). Overall, we successfully finished this feature.
However, during the code check after sprint 3, we found two minor errors about the distance values.
- The initial distance value is not zero
- The distance value reduces right after player transmit back from the new map (through the tunnel). This issue is related to this feature ticket (https://github.com/UQdeco2800/2021-ext-studio-2/issues/227). Same ticket in sprint 3 but with updates.
In sprint 3, we tested if the distance board has some initial values so we initialised distance to 5 but we forgot to change it. So first we set that value to 0.
In order to fix the distance reduction bug, we have to know why it happens. We ran several times and noticed it happens when the player returns from the new map. That is because when Team 8 implement the code for returning and entering the map, they hard coded the player's position in MainGameScreen.java
. We collabrate with them and fix it by:
- Store the player's current position when player enters the tunnel or get out the tunnel.
- Get the that pre-distance value in the
DistanceService.java
. Add it to the base distance.
We created two new Java classes and changed several files.
*** Sorry about the confusion, the italic font doesn't mean the classes are abstract. I didn't know how to change them in draw.io.
We used "Observer" pattern. Because once the distance value is changed, the distance display (GUI), the score value, the score display (GUI), team 7 achievments will all be changed together. This is a "one-to-many" dependency between objects.
Although the DistanceService.java
is very short, we still keep it which makes the code clearer. The distance is calculated from the player's x and y position.
public class DistanceService {
private double distance=5;
private Entity player;
public DistanceService(Entity player){
this.player=player;
}
private static Logger logger = LoggerFactory.getLogger(ScoreService.class);
public double getDistance() {
Vector2 pos=player.getPosition();
distance=Math.sqrt(pos.x*pos.x+pos.y*pos.y);
return distance;
}
Here is the part of code from ScoreService.java
that uses Distance. We added distance into the base score.
/** give score in seconds
* also count distance (sprint3)*/
private int getBaseScore() {
return (int) (gametime.getTime()/1000 + ServiceLocator.getDistanceService().getDistance());
}
Here is the part of code from DistanceDisplay.java
. This class is similar to ScoreDisplay.java
, TimeDisplay.java
. They are separate because they were done in different sprints. We used two tables, one for the board.png and one for label, the png table must be added first so the label is at the top of the board.
/**
* Creates actors and positions them on the stage using a table.
*
* @see Table for positioning options
*/
private void addActors() {
//Use two tables to fill the png with the score text
tableForText = new Table();
tableForText.bottom().left();
tableForText.setFillParent(true);
tableForText.padBottom(40).padLeft(90);
tableForBoard = new Table();
tableForBoard.bottom().left();
tableForBoard.setFillParent(true);
tableForBoard.padBottom(-35).padLeft(0);
// Distance Board
float boardSideLength = 250f;
distanceBoard = new Image(ServiceLocator.getResourceService()
.getAsset("images/distanceboard.png", Texture.class));
// Distance text
double distance = 0;
CharSequence distanceText = "" + distance;
distanceLabel = new Label(distanceText, new Label.LabelStyle(new BitmapFont(), Color.VIOLET));
distanceLabel.setFontScale(2f);
tableForBoard.add(distanceBoard).size(boardSideLength);
tableForText.add(distanceLabel);
stage.addActor(tableForBoard);
stage.addActor(tableForText);
}
@Override
public void update() {
super.update();
entity.getEvents().trigger("updateDistance",
ServiceLocator.getDistanceService().getDistance());
}
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan