-
Notifications
You must be signed in to change notification settings - Fork 4
Particle effect
Particle special effects are used to show the additional attack effects of various obstacles, enemies or characters.It can make the player know clearly that they have triggered something.







The idea of adding particle effects comes from the same type of pixel game such as βDead cellsβ
The design concept of the character attack: The character launches a fire-like attack object, which is designed to simulate the ashes that should be generated at the tail when the flame burns.
The particle effect design idea of the missile is the smoke that is caused when the character attacks and collides with the missile.
The particle effect design idea of meteorites is the dust generated when the stone is broken. And in order to match the dust generated when stones of different sizes are broken, we have designed different particle effects for each of the three sizes of stones.
The special effects of the monkey particles refer to the special effects in the video game, and create a fire-breathing effect, and the color is a reference to hellfire.
The idea of particle special effects for the two plants comes from the magic and character skills in video games.
The particle effect of the portal refers to the energy diffusion in video games. When the high-energy portal is rotated and opened, high-energy particles will diffuse outward.
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan