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Props Store UI Design
In the props store, players can use the gold coins picked up in the game to buy props, and the props will take effect in the next round of the game. Players can enter the store from the upper right corner of the game homepage. The design goal is to improve the user experience of purchasing props.
- Background Image: A prop shelf
- Title: "Props Store"
- Props: In Sprint 3, we have "food" & "Health" in Props Store. We added "water" in sprint 4.
- Tags: Show the price of items
- Confirmation MessageοΌDouble confirmation when purchasing
In UI design, we use a shelf as the background image of the prop store to make it easier for users to understand that the page is for purchasing props.
- Design style
- Feature description
When users clicks the Props Store icon on the Main Menu, they can enter the props store page.
Users can only succeed in purchasing items when they have enough gold coins.
- Design style
- Feature description
When the user clicks the button to purchase, the pop-up window will remind them whether they can successfully purchase according to the number of gold coins they have.
Design Tool: Sketch
1. Design style 2.0
The game adopts pixel style. In order to ensure the consistency of game style, we updated the background of props store during sprint 4. The new design follows the design specifications of the game and uses the pixel style. In addition, we have added more shopping elements to enrich the content of the interface. The purpose of the update is to ensure consistency and increase the interest of the game from the design.
2. Material Collection
The new design needs to conform to the characteristics of props store and use pixel style. Therefore, we refer to a large number of pixel style illustrations and integrate these elements into the background of the new props store.
Reference: https://www.aigei.com/s?q=%E5%83%8F%E7%B4%A0%E9%A3%8E%E6%A0%BC&type=game
3. New Design
Design Tool: Adobe illustrator
- New Background
In Sprint 4, there are more than three props in the store, if the player has enough gold coins, he can buy the prop.
- Food: Restore hunger value, worth $2
- Water: Restore thirsty value, worth $2
- Heart: Restore Health value, worth $5
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan