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Props Store UI Design

LiwenJin2829 edited this page Oct 18, 2021 · 10 revisions

Description

In the props store, players can use the gold coins picked up in the game to buy props, and the props will take effect in the next round of the game. Players can enter the store from the upper right corner of the game homepage. The design goal is to improve the user experience of purchasing props.

Design Components

  • Background Image: A prop shelf
  • Title: "Props Store"
  • Props: In Sprint 3, we have "food" & "Health" in Props Store. We added "water" in sprint 4.
  • Tags: Show the price of items
  • Confirmation Message:Double confirmation when purchasing

Prop Shelf

In UI design, we use a shelf as the background image of the prop store to make it easier for users to understand that the page is for purchasing props.

  • Design style

Prop Shelf Prop Shelf2

  • Feature description

When users clicks the Props Store icon on the Main Menu, they can enter the props store page.

Confirmation Message

Users can only succeed in purchasing items when they have enough gold coins.

  • Design style

Pop-up Pop-up2

  • Feature description

When the user clicks the button to purchase, the pop-up window will remind them whether they can successfully purchase according to the number of gold coins they have.

Prototypes

Design Tool: Sketch

prototype

Pop-up

Sprint 4 Background Optimization

1. Design style 2.0

The game adopts pixel style. In order to ensure the consistency of game style, we updated the background of props store during sprint 4. The new design follows the design specifications of the game and uses the pixel style. In addition, we have added more shopping elements to enrich the content of the interface. The purpose of the update is to ensure consistency and increase the interest of the game from the design.

2. Material Collection

The new design needs to conform to the characteristics of props store and use pixel style. Therefore, we refer to a large number of pixel style illustrations and integrate these elements into the background of the new props store. reference Reference: https://www.aigei.com/s?q=%E5%83%8F%E7%B4%A0%E9%A3%8E%E6%A0%BC&type=game

3. New Design

Design Tool: Adobe illustrator

design

  • New Background

background

background2

In Sprint 4, there are more than three props in the store, if the player has enough gold coins, he can buy the prop.

  • Food: Restore hunger value, worth $2
  • Water: Restore thirsty value, worth $2
  • Heart: Restore Health value, worth $5

Gameplay

Home

Main Character

πŸ‘Ύ Obstacle/Enemy

Food & Water

Pickable Items

Game achievements

Game Design

Emotional Goals

Game Story

Influences

Style

Pixel Grid Resolution

Camera Angle and The Player's Perspective

Features Design

Achievements Screen

Achievements Trophies and Cards

Music Selection GUI

πŸ‘Ύ Obstacle/Enemy

 Monster Manual
 Obstacles/Enemies
  - Alien Plants
  - Variation thorns
  - Falling Meteorites
  - FaceHugger
  - AlienMonkey
 Spaceship & Map Entry
 Particle effect

Buffs

Debuffs

Buffs and Debuffs manual

Game Instruction

[code for debuff animations](code for debuff animations)

Infinite loop game system

Main Menu Screen

New Setting Screen

Hunger and Thirst

Goals and Objectives

HUD User Interface

Inventory System

Item Bar System

Scoring System

Props store

BGM design

Sound Effect design

Main game interface

Invisible ceiling

New terrain sprint 4

New game over screen sprint 4

Code Guidelines

Main Character Movement, Interactions and Animations - Code Guidelines

Item Pickup

ItemBar & Recycle system

Main Menu Button Code

Game Instructions Code

πŸ‘Ύ Obstacle/Enemy

 Obstacle/Enemy
 Monster Manual
 Spaceship Boss
 Particle effects
 Other Related Code
 UML & Sequence diagram of enemies/obstacles

Scoring System Implementation Explanation

Music Implementation

Buff and Debuff Implementation

Score History Display

code improvement explanation

Infinite generating terrains Implementation Explanation

Game Over Screen and functions explaination

Buffer timer before game start

Scrolling background

Multiple Maps

Invisible ceiling

Rocks and woods layout optimization

Magma and nails code implementation

Background Music Selection

Chooser GUI Implementation

Chooser GUI Logic Persistence

Guide: Adding Background music for a particular screen

Achievements Ecosystem - Code Guidelines

Achievements System

Achievements Screen

Adding Achievements (Guide)

Game Records

DateTimeUtils

History Scoreboard - Score Details

Listening for important events in the Achievements ecosystem

Food and Water System

Food System Water System

Hunger and Thirst icon code guidelines

Asset Creation

In Game Background Music

User Testing

Hunger and Thirst User Testing

Main Character Testing

Buffs and Debuffs Testing

Buff and Debuff Manual User Testing

Game Instruction User Testing

The Main Menu User Test

The New Button User Test in Setting Page

The Main Menu Buttons User Testing

Hunger and Thirst User Test

Infinite loop game and Terrain Testing

Item Bar System Testing

Randomised Item Drops

Recycle System Testing

Scoring System Testing

Music User test

https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git

πŸ‘Ύ Obstacle/Enemy

 Obstacle testing
  - Alien Plants & Variation Thorns
  - Falling Meteorites
 Enemy testing
  - Alien Monkeys & Facehugger
  - Spaceship Boss
 Monster Manual
 Particle-effect
 Player attack testing
  - Player Attack

Inventory system UI layout

Props store user testing

Achievements User Testing

Sprint 1

Sprint 2

Sprint 3

Sprint 4

Items testing

Player Status testing

Changeable background & Buffer time testing

Main game interface test

Invisible ceiling test

Game over screen test sprint 4

New terrain textures on bonus map test sprint 4

Buying Props User Testing

Testing

Hunger and Thirst Testing

Main Character Player

Achievements System, Game Records and Unlockable Chapters

DateTimeUtils Testing

Scoring System Testing Plan

Distance Display Testing Plan

Musics Implementation Testing plan

History Board Testing plan

Rocks and woods testing plan

Sprint 4 terrain tests

Items

Item Bar System Testing Plan

Recycle System Testing Plan

Game Engine

Game Engine Help

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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