-
Notifications
You must be signed in to change notification settings - Fork 4
History Scoreboard Details
On clicking a gold, silver or bronze trophy (whichever is applicable) for an associate score item in the history scoreboard screen, a dialog opens which shows the details of that particular game. This includes :-
- The game number
- Date of play
- Time of play
- Final score
- Achievements unlocked
- Distance travelled
All the data is fetched from GameRecords.
-
ScoreDetailsDialog.java: Contains code which fetches data from
GameRecords
andServiceLocator
and displays the associated score. The dialog opens when the eventScoreDetailsDialog.OPEN_SCORE_DETAILS_DIALOG
is triggered. The LibGDXDialog
class was used to bootstrap a dialog. This file can be found here.
// Event when a score row is clicked
// The Score object contains the score, game number, distance travelled, time of death etc.
entity.getEvents().addListener(OPEN_SCORE_DETAILS_DIALOG, (Score score) -> {
// Get the list of the best achievements for that particular game
List<BaseAchievementConfig> bestAchievements = GameRecords.getBestAchievementsByGame(score.game);
// Open the dialog
openDialog(score, bestAchievements);
});
-
HistoryScoreBoardDisplay.java: Displays gold, silver or bronze trophies beside the score and date of play. The metadata of each game is fetched from GameRecords. On clicking a particular trophy, the event
ScoreDetailsDialog.OPEN_SCORE_DETAILS_DIALOG
is triggered which displays aScoreDetailsDialog
.This file can be found here.
private ImageButton getStatusButton(Score score) {
List<BaseAchievementConfig> bestAchievementsByGame = GameRecords.getBestAchievementsByGame(score.game);
Set<String> unlockedAchievementTiers = bestAchievementsByGame.stream()
.map(achievement -> achievement.type)
.collect(Collectors.toSet());
// Fetch the highest tier trophy that the user unlocked.
if (unlockedAchievementTiers.contains("GOLD")) {
trophyStatus = getImageButton("images/achievements/achievementStatusGold.png");
} else if (unlockedAchievementTiers.contains("SILVER")) {
trophyStatus = getImageButton("images/achievements/achievementStatusSilver.png");
} else if (unlockedAchievementTiers.contains("BRONZE")) {
trophyStatus = getImageButton("images/achievements/achievementStatusBronze.png");
} else {
trophyStatus = getImageButton("images/achievements/achievementStatusNone.png");
trophyStatus.setColor(255f, 255f, 255f, 0.55f);
}
trophyStatus.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
// Open score details dialog
entity.getEvents().trigger(ScoreDetailsDialog.OPEN_SCORE_DETAILS_DIALOG, score);
}
});
return trophyStatus;
}
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan