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Background & Terrain implementation test
The main purpose of this test is to observe and collect users' satisfaction with the terrain and background image of the new map. We also need to observe whether users have problems with switching maps. Observe and record the participants' behaviour by observing them as they complete the task. After the test, we will ask them several questions to further judge users' satisfaction with this function and collect specific improvement suggestions.
Testers will be asked to participate in our testing tasks. We will introduce the specific steps and objectives of the task to the testers before the task starts, and give them a complete introduction to the rules of the game. As the testers completed the task, we recorded the user's reactions. Finally, we will analyse the observations and collected results to find out the problems in the functions and preliminarily determine the solutions.
- The tester had to successfully play the game for 1 minute.
- The tester needs to successfully find and enter the first portal during the test.
- After entering the first portal, the tester is required to pick up at least five medical kits on the new map.
- Are you satisfied with the background design of the new map? If you are not satisfied, please tell us the reason.
- Are you satisfied with the terrain design of the new map? If you are not satisfied, please tell us the reason.
- Do you have any thoughts on the design of the portal?
- Do you have any suggestions for our design to improve the experience?
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Observantions:
- The tester managed to survive the game for more than 1 minute.
- The tester successfully found and entered the first portal.
- After entering the first portal, the tester successfully found and picked up seven medical kits.
- The tester completed each task with great skill.
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Thoughts about the Background and Terrain implementation:
- The tester was satisfied with the background image and terrain design. He thought the interface design of the new map gives a fresh visual experience.
- The tester was surprised by the design of the portal, which he thought gave him a strong sense of technology.
- The tester thought we could include more maps in the later design, and he enjoyed the feeling of experiencing different maps.
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Likes/Dislikes:
- Like:
- New map background images and terrain design style.
- Switching maps in portal mode was fun for testers.
- Dislike: N/A.
- Like:
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General Comments/Suggestions:
- More maps can be added in later designs.
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Observantions:
- The tester completed all the tasks smoothly and enjoyed the game.
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Thoughts about the Background and Terrain implementation:
- The tester found the new map's background images and terrain design very different from the previous map to pique his curiosity.
- The tester thought the portal design was clever and enhanced the player experience.
- The tester thought our feature was good enough and didn't need to be improved.
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Likes/Dislikes:
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Like:
- Design of new map background images and terrain design.
- Design of the portal.
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Dislike: N/A
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General Comments/Suggestions:
- N/A
- Observantions:
- The tester managed to play in the game for more than 1 minute.
- The tester successfully found and entered the first portal.
- After the testers entered the portal, we noticed some problems with map switching. (As shown below)
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Thoughts about the Background and Terrain implementation:
- The tester felt that the background image of the new map was a bit dark, which might make the rest content of the game are hard to see.
- The tester found that the background image colour of the new map matched the colours of other contents well, making it easy for tester to distinguish the content of the game.
- The tester thought the portal design was creative, but needed to optimise the map switching process.
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Likes/Dislikes:
- Like:
- The design style of new map background and terrain.
- Design of the portal.
- Dislike: N/A.
- Like:
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General Comments/Suggestions:
- The map switching process needs to be further optimised.
- Adjust the colour of the background image.
Based on testers feedback, we found that all testers liked the background image and terrain we designed for the new map. All the testers are satisfied. They are able to complete all tasks successfully and enjoy the game. As a result, we designed the background image and terrain style that fit the game and was successful.
However, we still need to improve the process of switching the map once the player enters the portal to further enhance the experience of the game. We can also fit several game maps to meet the needs of different players. In addition, some testers pointed out that the background image we designed for the new map was a bit dark, which might make it hard to see obstacles and terrain in the game. We need to adjust the colour of the background image of the new map in the further design to improve the experience of the player.
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan