Open Platform for Embodied Agents
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Updated
Jun 10, 2024 - Python
Open Platform for Embodied Agents
A 3D graphics and physics engine coded from scratch in C++ and OpenGL.
A relatively lightweight physics engine created in C++
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
LittleJS is a HTML5 game engine with many features and no dependencies. 🚂 Choo-Choo!
Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
A 2D rigid body physics engine for the web. TypeScript adaptation of Matter.js.
Webots Robot Simulator
webGL2 implementation (opengles2/3). ClassObject scene draw orientend framework based on crazzy fast glmatrix engine. ECMA 6 JS Project in base. Obj loader, raycast, BVH animation etc.
An open-source platform for Visual AI.
C++ game engine project, for learning, practice and experiment.
A cross-platform 3D physics engine
A repository of personal physics projects
A spaceship game
High-performance C++ library for multiphysics and multibody dynamics simulations
Open source C++ physics engine library in 3D
A differentiable physics engine and multibody dynamics library for control and robot learning.
Pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python
Abstract physics interface designed to support simulation and rapid development of robot applications.
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