3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
-
Updated
May 23, 2024 - C++
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
Wavelength aware path tracer written in rust
Traktor Game Engine
Hobby game and rendering engine using DX12
3D engine with modern graphics
The Dæmon game engine. With some bits of ioq3 and XreaL.
[WOLF] Vulkan Accelerated Render of GLTF - a fresnel based renderer
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
An OpenGL based rendering engine
Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
A real-time path tracer from scratch written in C++ using CUDA and OpenGL
Real-time physically based rendering using GPU capable of DirectX Raytracing
Real-time physically based rendering using GPU capable of DirectX Raytracing
Yet another PBR 3D game engine
osgVerse, a complete 3d engine solution based on OpenSceneGraph.
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Add a description, image, and links to the pbr topic page so that developers can more easily learn about it.
To associate your repository with the pbr topic, visit your repo's landing page and select "manage topics."