mateeeeeee / Adria-DX12 Star 356 Code Issues Pull requests Rendergraph-based graphics engine written in C++ using DirectX12 graphics-engine global-illumination raytracing deferred-rendering path-tracing screen-space-reflections directx12 volumetric-lighting framegraph dxr rendergraph screen-space-ambient-occlusion god-rays volumetric-clouds rtao tiled-deferred clustered-deferred bindless ddgi ray-traced-reflections Updated May 19, 2024 C++
tippesi / Atlas-Engine Star 351 Code Issues Pull requests Discussions Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing windows macos linux game-engine rendering vulkan graphics-programming raytracing pathtracing pbr terrain-rendering taa ddgi ocean-rendering Updated May 18, 2024 C++
flwmxd / LuxGI Star 202 Code Issues Pull requests Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing ) opengl game-engine vulkan global-illumination raytracing sdf ray-tracing denoising realtime-renderer svgf hybrid-renderer realtime-raytracing ddgi sdfgi sdfddgi Updated May 15, 2024 C++
drzhn / JoyEngineDX12 Star 13 Code Issues Pull requests Toy engine written in C++ and DirectX 12 serialization cpp global-illumination hlsl raytracing directx12 clustered-shading ddgi Updated Apr 1, 2024 C++
Anecoz / AneRend Star 12 Code Issues Pull requests Prototyping Vulkan engine vulkan global-illumination procedural raytracing rtx gpu-driven-rendering bindless ddgi Updated Mar 21, 2024 C++
HMS-Core / hms-scene-DDGI-demo Star 9 Code Issues Pull requests This demo privides examples of how to use Huawei Scenekit DDGI SDK APIs, in any platform using Vulkan Backend(doesn't rely on HARDWARE RAYTRACING) scene huawei hms ddgi Updated Jul 14, 2022 GLSL
Open-Systems-Pharmacology / Quinidine-DDGI-Model Star 1 Code Issues Pull requests ddi pbpk osp-model pk-sim ddgi Updated Jun 21, 2023