Implementation of radial and tangential lens distortion
-
Updated
May 17, 2024 - C++
Implementation of radial and tangential lens distortion
3D Procedural Game Engine Using OpenGL
minecraft clone attempt made with rust and wgpu
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
C++ Vulkan based 3D Library
Specification and reference implementation for the OpenPBR Surface shading model
This is a project with a sole purpose of reminding myself of what I need to learn in order to become a graphics engineer.
Open3D: A Modern Library for 3D Data Processing
The project of my life
Undergoing implementation of the theoretical aspects covered in Medical Imaging and 3D Computer Graphics course @ Cambridge
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
List of NTNU, NTU, NTUST courses that I learned.
OpenGL-StarterPack (GLSP) is a lightweight open source OpenGL based framework that facilitates and speeds up project creation by offering a thin and flexible abstraction to the basic objects of the OpenGL API
Endless runner game in Unity
This repository contains the code for the Bachelor's Thesis "Efficient Generation Of Meshlets" by Michael Borisov, written at the Technical University of Munich.
A ray tracer for our advanced graphics class.
Add a description, image, and links to the computer-graphics topic page so that developers can more easily learn about it.
To associate your repository with the computer-graphics topic, visit your repo's landing page and select "manage topics."