Add integration test for wielding and multi-handed items #41028
+610
−53
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About the PR
Stuff breaks all the time and wielding has been broken for ages without anyone fixing it.
Requires #40966 first so the test can pass.
Supercedes #40977 (sorry Verin). This test is more comprehensive.
Why / Balance
bugs bad, tests good
Technical details
Adds a bunch of helper methods and makes the wielding API use the
Entity<T>
pattern and a resolve.Requirements
Breaking changes
The
CanWield
,TryWield
andTryUnwield
methods now take anEntity<WieldableComponent?>
as a parameter.Changelog
not player facing