optimise shuttle collision entity throwing #40984
Open
+36
−13
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About the PR
i should've probably done this right away but now it only throws dynamic entities
Why / Balance
unlag
Technical details
code reused from ExplosionSystem because i couldn't find a better way to do this since from what i'm seeing RT doesn't let you just query dynamic entities on a grid
should probably eventually be made better with engine update
Media
successfully threw things here and in other tests
recreation of The Incident:tm: here seems to have lagged way less than without this tweak
Requirements
Changelog
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