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Makes AI core and chargers easier to drag through 1-tile wide passages #39258
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Unanchorable ents really shouldn't have this. |
Test fail is real but I'm a bit confused what it actually means |
i suppose you also could fix this in your pr |
Yeah, I agree. It looks weird when you throw it into space and it suddenly changes orientation when leaving the grid. |
I'm not sure what the problem is here since virtually every machine with noRot: true will do this (lathes, microwaves, vendors, etc.) |
I guess it's consistent with other structures, but I still think it looks bad when you throw it into space and it suddenly snaps into another direction. |
It's kinda necessary for AI core and machines in general to have noRot since they can get dislodged without any means of finely rotating them to grid cardinal directions. I'll open an issue regarding noRot later since there's some odd behaviour though. |
Anchoring will snap them to the nearest grid cardinal direction. That's how I've always managed to make the Borg chargers behave so they got through doorways. That being said I totally agree this is a good change although I feel like we'll lose some of the humor in nukies awkwardly dragging the AI core around to get rid of it though. As for the test fail, you may need to go through each map file (or at least Relic it seems?) and ensure to remove the rotation on the Borg chargers. |
it's Regex time |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
About the PR
Why / Balance
Seemed out of place that AI cores and chargers are able to rotate compared to other machines.
Borg chargers and AI cores should now be much easier to drag through 1-tile wide passages.
Technical details
N/A
Media
AI Core
Chargers
Requirements
Breaking changes
N/A
Changelog