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Add zombify TS and console commands. #39237
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EmoGarbage404
requested changes
Jul 28, 2025
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idk if having both normal commands and toolshed commands is sane but uhhhh who knows
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The thinking was the console command would be a bit noob friendly. I can remove it. |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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Labels
A: Toolshed
Area: Toolshed, the command interpreter, related changed or fixes
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted. Not to be replaced by S: Approved.
size/S
Denotes a PR that changes 10-99 lines.
T: New Feature
Type: New feature or content, or extending existing content
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About the PR
Added a toolshed command with 2 impls.
zombify:infect - for instantly zombifying one or more entities.
All are permissioned under AdminFlags.Fun
Credit to Harriet for the idea.
Why / Balance
Seemed like fun commands for admins.
Technical details
Not sure how much more specific I can get about this. Its just a few commands.
I localized the console command and utilized the ZombieSystem.ZombifyEntity to make it work.
I added a check for bloodstream component to zombify because I experienced errors when attempting to zombify a skeleton.
I felt it made more sense to have it in the zombify method as appose to in the command, though I can change that if desired.
Media
testing.mp4
Requirements
Changelog
🆑 Verin and Harriet
ADMIN: