-
Notifications
You must be signed in to change notification settings - Fork 4.7k
Prevent Divide by Zero error with Stamina Animation on Aberrant Flesh #39235
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Closed
Princess-Cheeseballs
wants to merge
366
commits into
space-wizards:stable
from
Princess-Cheeseballs:flesh-stun-animation-fix
Closed
Prevent Divide by Zero error with Stamina Animation on Aberrant Flesh #39235
Princess-Cheeseballs
wants to merge
366
commits into
space-wizards:stable
from
Princess-Cheeseballs:flesh-stun-animation-fix
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
ScarKy0
reviewed
Jul 27, 2025
2 tasks
|
Good fix! These are the mobs that currently cause this error. Could you please make sure they're all fixed by this PR?
|
Done, all the flesh golems inherited from two prototypes that were already fixed, leaving just the tick and bees to be fixed. |
Tayrtahn
approved these changes
Jul 27, 2025
Tayrtahn
reviewed
Jul 30, 2025
Tayrtahn
approved these changes
Aug 1, 2025
* Scurrets - spacing protection via adorable outfits * ALPHABETIZATION!!
* catching * fix * improve * fix linter * cleanup * fix prediction * do the same here * fix comment
Reducing the amount of space in the hat from 7*4 to 4*3 to make a bit more sense with the fact it is only a hat. Co-authored-by: ArtisticRoomba <[email protected]>
* Golden pai * Make golden PAI public and rare * Golden PAI = legendary salvage
This reverts commit e9c90fe. Please check the maintainer meeting for details
…c blade for Nukies (space-wizards#37182)" This reverts commit c03afeb. Please check the maintainer meeting for details
Co-authored-by: slarticodefast <[email protected]>
Co-authored-by: Princess Cheeseballs <[email protected]>
…ds#39153) * test one, the light is not showing for some reason * ToggleableVisuals, not ToggleableLightVisuals * FIX THIS AGAIN I AM STUPID * WHY DID THESE PERSIST =(
Co-authored-by: slarticodefast <[email protected]>
…s#39025) * feat: add a component for rejuvenateable effects * feat: let god mode'd entities get buffs * fix: handle old status effect system Didn't realize BeforeStatusEffectAddedEvent was called by both systems, oops. * refactor: rename to RejuvenateRemovedStatusEffect * fix: make forced sleeping a debuff again Missed in rebase. * refactor: make BeforeStatusEffectAdded two events
…lesh-stun-animation-fix # Conflicts: # Content.Client/Damage/Systems/StaminaSystem.cs
|
Ah fuck it just gonna redo the branch |
This was referenced Aug 1, 2025
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Labels
Changes: Map
Changes: Might require knowledge of mapping.
Changes: Sprites
Changes: Might require knowledge of spriting or visual design.
Changes: UI
Changes: Might require knowledge of UI design or code.
S: Approved
Status: Reviewed and approved by at least one maintainer; a PR may require another approval.
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
size/S
Denotes a PR that changes 10-99 lines.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About the PR
Fixed and added checks for a divide by zero error on Aberrant flesh.
Fixes #39234
Why / Balance
Divide by zero bad.
Technical details
Changed the animationThreshold for abberant flesh to not be the same as its crit threshold.
Added an error check in the Stamina Animation to make sure that the Animation threshold is always less than the crit threshold.
Media
Requirements
Breaking changes
Changelog