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Added gate station back into the game #38633
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Added gate station back into the game #38633
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This PR contains new or changed maps: 07/07/25 22:36 |
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The major blocker for Gate right now is the portal UI/UX. As well as the reliance on shuttles to get between the sectors if the gates become out of order. |
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Is atmos fixed? Gate had terrible atmos mapping and a lot of broken vents/scrubbers. Hell, in one part the waste went into distro agian |
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I am developing walkable paths for each section |
I am working on an atmos overhaul, possibly a whole new atmos island |
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I'm fairly certain that the AI can use the portals, but nevertheless that would be a great QoL but not very required I feel. |
I've also talked with Roomba about that and the radius of the blast is not a problem. |
Salvage job board, Ai sentry turrets (Vault, AI core, and armory ((All configured for required personnel))),
Removed the mapped cloning console computer, and removed all silver walls opting for reinforced and solid walls
Reinforced singularity chamber, removed some mapped contraband, added more AI camera coverage, reworked AI core maints
Turns out all those PR's I made previously weren't actually adding anything, this actually adds the changes

About the PR
Gate station is now added to the game again.
Why / Balance
Fully updated the map, although I 100% made some mistakes that I should fix, if you find some, please put them in the gate review thread.
Technical details
Big .yml file and prototype
Media
Requirements
Breaking changes
Credits
@ArtisticRoomba for guiding me through mapping and being very helpful
@TheShuEd For originally making gate
Daark for helping me get started with this project
-Everyone in the cartography discord channel
Todo list
Changelog
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