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Packed Station - North East Overhaul #38339
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Packed Station - North East Overhaul #38339
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Signed-off-by: Nox38 <[email protected]>
Signed-off-by: Nox38 <[email protected]>
Signed-off-by: Nox38 <[email protected]>
Signed-off-by: Nox38 <[email protected]>
just to point out that the turret in the armory will have a hard time targeting anyone in the actual armory section of the armory, combined with the fact that the guns face space with a single maints hall (with an airlock) between it. That combined with the fact that the HOS room could also be very easily bombed into at the same time, aswell as the armory having zero windows to prevent any observation or use of lazers and that the armory (the REAL armory) is far away from most idle-sec areas (brig/genpop/warden panopticon) All of it just combines to make a far less secure armory than most other maps typically would have. Most of these things wouldnt normally be that bad on their own and make up the weaknesses of different maps armoury's but they very rarely have them all at once, except the turret thing, the turret should basically always be able to shoot people in the armoury if not dealt with. Misc notes,the Prisoner EVA's look really out of place as the first thing you see as soon as you enter sec throught the main entrance, and the mop while wielded does the same damage as a baseball bat (15 blunt) and only takes 5 more hits to break a reinforced window, so do with that what you will considering there is one in genpop (You could probably replace it with towels) |
Thanks for all the feedback, ill do my best to get it in. Since bolts can’t travel over safes its difficult to make it compact and defended, might need to redo armory layout idk. |
Signed-off-by: Nox38 <[email protected]>
Armory, AI core, and rest of security updated! |
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This has my approval pending the captain spawn fix, @ArtisticRoomba have a glance and see if your changes are addressed to your liking before merge
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Captain doesn't have a spawnpoint
Also, I would just combine the Captain's room into one room with a cot instead of attempting to cram everything into two rooms, it looks much worse. Either that or you can reclaim the space the captain used to have from maints. |
And remove the shotgun cabinet from the warden's bedroom please. I would also fill gaps in maints with carts, tanks, limited vends, etc. as it's pretty open with nothing sitting in it right now. See Box, Bagel, Fland, etc. |
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not sure why this is happening as it appears powered but it needs to be fixed
- do not route LV wire under walls in xenoarch ruins, arti chamber, or paramed (unsure if you did paramed or not)
- do not route MV wire behind APCs as it makes it hard to follow for any engi wanting to trace a wire
- there are uncolored pipes
Most of packed's APCs run MV cable from the opposite side of the wall, ill get started redoing the cabling I guess... |
Signed-off-by: Nox38 <[email protected]>
Oh, you don't have to do them all, just the ones you modified. I'm not scope creeping your PR, that's unreasonable for me to ask. |
This reverts commit 4a0a3fa.
…d colored pipes. Signed-off-by: Nox38 <[email protected]>
After 7 or 8 attempts at replacing the air alarm and making it start powered, I gave up and just connected it to the adjoining room's alarm. Everything should be ready to go now, @ArtisticRoomba . |
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Yeah, so science got completely creeped into this with no mention of this in the PR, I ask that you please specify what you're changing in advance, just a general overview. I understand that you want this PR in because packed has lacked Genpop for forever but including another department rework is just not a good idea if you want this to go by quickly. Spanky also told you that you shouldn't have made science changes in this PR a month back.
Security is fine and Science is fine, the thing that's off about it is the decaling. The corners overlapping with the regular department trim don't make it look good - it would be better to do something similar like what you did in Security (which has good decaling). Be sure to make it colored as well.
Sorry for dragging you through all of this but these are quality issues that I want to keep up with.
Im sorry, especially with two people and me constantly getting annoyed by tiny issues its really easy to feature creep it. At this point sunk cost fallacy has sunk in, so we will get sci decalling up to spec. |
Signed-off-by: Nox38 <[email protected]>
Signed-off-by: Nox38 <[email protected]>
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i am formally begging you to recognize the scope of your changes. i have reviewed this pull request 9 times over the span of 2-3 months which is extremely unreasonable, and its mostly because you unnecessarily change (x) which was fine or introduce some new (y) area in scope-creep. you also often dont listen to my requested changes. the map turned out well, and i thank you for working on this, but please, never do this again.
I'm so sorry about all this and how many times its needed to be reviewed because of my scope-creeping, I promise it won't happen again. Thank you for putting up with my bullshit. |
About the PR
Rebuilt the security department of Packed to include genpop, a security/secure armory setup, and a very nice warden room.
Why / Balance
Genpop has been overdue for a while.
Technical details
Media
Requirements
Breaking changes
Changelog
🆑 Nox38, ArtisticRoomba