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Energy swords welding #37175
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Energy swords welding #37175
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Well yeah... then I can remove the welding from the double sword altogether, and make the debuff even stronger for the regular one, so it will be better. |
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I have greatly reduced the welding speed of the sword and cutlass. I also removed the ability to weld with a double sword. Upd: I will do another rebalance tomorrow and update media |
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is there a way to make it so you can only unweld doors with the swords, or not allow them to repair borgs? |
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This would be really busted with borgs that have an esword. |
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I think this would make nukie borgs really oppressive, even if you remove the desword welding I think it wouldnt be bad to keep on the E-Dagger specifically, at half speed. Might be interesting to see the edagger purchased by nukies as an infinite welding tool that isnt too fast, and it would make some nice utility for traitors on an otherwise bad weapon Generally i would try to avoid buffing items that nukies already purchase commonly |
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To all complaining about nukie borgs, you guys are aware nukies have welders right? |
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Do Eswords/Edaggers have the ability to act as a cutting tool already? If so, are there any cases where giving energy weapons both cutting and welding functionality would cause issues? |
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They should at the very least get a big penalty to tool efficiency if this gets merged. |
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Nope
Nope |
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Hmm, that makes sense. |
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I feel like it would make more sense if energy blades could unweld stuff, but not weld like, you can use to unweld a door but not weld it |
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no I think a e-blade could melt the door down the middle to weld it shut. since welds even by a welder are not paticulary clean. |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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Personally I would prefer to keep weapons and tools separate items. These really don't need any buffs, especially for borg ops. |
Considering the welding speed, this is not even a buff, but a joke. It's just for a variety of mechanics, it's really hard to call it something out of balance. |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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We discussed this a bit more (I was a bit fast typing my first response!) and came to the following conclusion: Ideally we'd want to see a separation between "repairing" and "welding shut"; for the sake of consistency it'd probably be better if all energy melees have the "welding shut" functionality and "repairing" is exclusive to the welding torches. Additionally, is it necessary to have the WelderComponent?` It might be possible to achieve welding by using a ToolComponent, since that wouldn't require keeping track of fuel usage. It seems excessive to add 3 new properties to the component to achieve the desired behavior. |
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Yeah, |
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Changes:
I am still thinking, maybe I should remove the welding option for borg ops? |
About the PR
Adds a welding function to an energy sword and similar weapons
Why / Balance
It is quite logical that a weapon with such a high temperature can weld metal. To prevent this from being unbalanced, the welding speed for each type of weapon has been changed. By the way, it still requires eye protection.
It even has a logical rationale:
Media
Requirements
Changelog
🆑 B_Kirill