This repository has been archived by the owner on Mar 8, 2024. It is now read-only.
Releases: secsome/FA2sp
Releases · secsome/FA2sp
[RELEASE] Build20231122 (1.6.3)
RELEASE 1.6.3 (2023-11-22)
- New ExtConfig :
ExtVariables
= BOOLEAN, defaults to false - New ExtConfig :
FileWatcher
= BOOLEAN, defaults to true - Add shortcuts to some online websites
- FA2sp Github Page, translation key:
Menu.Online.FA2sp
- Phobos Github Page, translation key:
Menu.Online.Phobos
- PPM Forum MainPage, translation key:
Menu.Online.PPM
- ModEnc MainPage, translation key:
Menu.Online.ModEnc
- You can also add your own shortcuts (3 at max) by editing
FAData.ini
section[Online]
- This feature might be vulnerable in some cases, so it is disabled by default, you can enable it by setting ExtConfig :
CustomOnlineWebsites
= BOOLEAN, defaults to false
- This feature might be vulnerable in some cases, so it is disabled by default, you can enable it by setting ExtConfig :
; In `FAData.ini` [OnlineWebsites] Custom1=My Website Name 1,https://website1.com Custom2=My Website Name 2,https://website2.com Custom3=My Website Name 3,https://website3.com
- FA2sp Github Page, translation key:
[RELEASE] Build20230718 (1.6.2)
RELEASE 1.6.2 (2023-07-18)
- Renamed ExtConfig :
BrowserRedraw.GuessMode
toObjectBrowser.GuessMode
- Renamed ExtConfig :
BrowserRedraw.CleanUp
toObjectBrowser.CleanUp
- Renamed ExtConfig :
BrowserRedraw.SafeHouses
toObjectBrowser.SafeHouses
- Now buildings whose hp percentage lower than
[AudioVisual]>ConditionYellow
will be displayed as damaged one - Now buildings whose hp is 0 will be displayed as their rubble frame
- Currently the rubble will probably be drawn with an incorrect palette
- New ExtConfig :
HideNoRubbleBuilding
= BOOLEAN, defaults to false, enable it so Buildings withLeaveRubble=no
will be hide if their HP = 0 - New ExtConfig :
MultiSelectionShiftDeselect
= BOOLEAN, defaults to false, enable it so deselect all hotkey would be CTRL+SHIFT+D, otherwise it would be CTRL+D - Added hotkey CTRL+SHIFT+F for Navigate to coordinate
- SliderCtrl now displays tooltip indicating current strength of the object
- Now Map Editor will hint if the map file had been externally modified. Can be translated by
FileWatcherMessage
.
[RELEASE] Build20230506 (1.6.1)
RELEASE 1.6.1 (2023-05-06)
- New Map Tool: Navigate to coordinate, can be translated by
Menu.MapTools.NavigateCoordinate
, more locolization tags could be found in the document - Fixed the bug that Taskforce window didn't translate message properly
- ExtConfig :
EnableMultiSelection
defaults to true since this version. This tag is supposed to be deprecated in 1.7.0.
[RELEASE] Build20230430 (1.6.0)
RELEASE 1.6.0 (2023-04-30)
- ONLY YURI's REVENGE WILL BE SUPPORTED SINCE OFFICIAL REPO FA2SP 1.6.0
- Reimplemented file reading system
- Support Ares Custom Foundation
- Map validator now checks overlapping structures, raise an error instead of warning for now. String can be modified by
MV_OverlapStructures
- You should manually add buildings that need to be ignored in
FADATA.INI
section[StructureOverlappingCheckIgnores]
, as it is raising an error, and you probably want some lightposts to be ignored. - The Ignorance list might be removed in the future, when I can finally figure out what is that stupid problem
- You should manually add buildings that need to be ignored in
- Map validator now checks missing logic params, raise an error instead of warning for now. String can be modified by
MV_LogicMissingParams
- Fixed the bug that lighting is not reset correctly when loading/creating a map
- Fixed the bug that smudges and basenodes drifting away when resizing the map
- Multiselection now supports copy & paste
- Multiselection operations(raise or lower cells) now supports undo & redo
- New ExtConfig :
ExtendedValidationNoError
= BOOLEAN, defaults to false
As you can see, this is a quite big update for FA2sp, which contains the refactor of original filesystem, so there also might be some problems inside. So if you guys found any questions when using it, please submit an issue! I will take some time after June, in July maybe, to look into the problems and try to resolve them.
[RELEASE] Build20230303 (1.5.2)
RELEASE 1.5.2 (2023-03-03)
- Fixed the bug that money calculation is incorrect
- Now SHP Vehicles more than 8 facings are supported
- New ExtConfig :
EnableMultiSelection
= BOOLEAN, defaults to false
[UNSTABLE] Build20230303
[UNSTABLE] Build20230303 (2023-XX-XX)
- ONLY YURI's REVENGE WILL BE SUPPORTED SINCE THIS VERSION
- Reimplemented file reading system
- Support Ares Custom Foundation
- Map validator now checks overlapping structures, raise an error instead of warning for now. String can be modified by
MV_OverlapStructures
[RELEASE] Build20230112 (1.5.1)
RELEASE 1.5.1 (2023-01-12)
- Fixed the bug that Preview was incorrectly saved in version 1.5.0
- Built-in script params can be translated
- Trigger repeat type can be translated
Translation keys can be found in document.
[RELEASE] Build20230103 (1.5.0)
Happy new year!
RELEASE 1.5.0 (2023-01-03)
- Implement Auto Property Brush
- New ExtConfig :
DDrawInVideoMem
= BOOLEAN, defaults to true - New ExtConfig :
DDrawEmulation
= BOOLEAN, defaults to false - New ExtConfig :
NoHouseNameTranslation
= BOOLEAN, defaults to false
[RELEASE] Build20221027 (1.4.2)
This build fixed a bug that might lead to the Multiplayer Maps not being saved correctly.
Download both DLL!
- Split
CncVxlRenderText
- New ExtConfig :
RandomTerrainObjects
= BOOLEAN, enable it sorandom trees
will show allTerrainTypes
. - Fixed a bug when saving
[PreviewPack]
and[Preview]
[RELEASE] Build20210618 (1.4.1)
RELEASE 1.4.1 (2022-06-18)
- This is a cumulative update
- Reimplemented CTeamTypes message handler
- Support for lower case of theater names
- Fix a possible memory leak
- Disable
MultiSelection
- Optimizations on UI
- Put
Preview
andPreviewPack
at the beginning of the map file if they exist - Update the changelog file and document file, now really using Markdown