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This repository has been archived by the owner on Mar 8, 2024. It is now read-only.

Releases: secsome/FA2sp

[RELEASE] Build20210928 (1.0.7)

28 Sep 14:57
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*) Changed the layout of CRightView::CTileSetBrowserFrame from [0, 1] to [1, 0], it's vertical now
*) Now FA2 will not only read default palettes from cache.mix but read them like the normal files
*) Fix the remaining autosave bug cannot removing earlier maps
*) Fix the bug that Multiplayer map cannot save PreviewPack correctly

[RELEASE] Build20210922 (1.0.6)

23 Sep 10:42
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*) Fix the autosave logic caused by Loritas
*) Fix the problem that FA2 crashes after kill focus
*) Fix the problem that Allie Editor not being applied to the data automatically
*) Fix the bug that resize map not take basenodes and smudges into consideration

==  Known Bug : SaveMap = Yes will sometimes crashes the PreviewPack  ==
== consider to save it again with origin FA2 after finishing your map ==

[RELEASE] Build20210825 (1.0.5)

25 Aug 10:11
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Changes since 1.0.4:

+) Enhanced SaveMap logic by Loritas
+) New ExtConfig: SaveMap.OnlySaveMAP, enable it so that FA2 will only save map with .map file extension
*) Now VXL drawing lib no longer requires DirectX 9 anymore
*) Reimplemented Building & Basenode outline rendering, also Celltags, Waypoints and Tubes rendering
*) Significantly reduce the lag of Building & Celltag & Waypoint & Tube rendering

[RELEASE] Build20210820 (1.0.4)

20 Aug 11:09
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This will be probably the lastest BIG CHANGE commit for a long time.

Changes since 1.0.3

+) Now you can copy AITriggers
+) New ExtConfig: SaveMap = BOOLEAN, enable it so that we will replace FA2's vanilla slow saving function
    +) New ExtConfig: SaveMap.AutoSave = BOOLEAN, enable it so that we will enable FA2 to save map automatically after one save
        +) New ExtConfig: SaveMap.AutoSave.Interval = INTEGER, set the interval between two auto saving, need to be greater than or equal to than 30
        +) New ExtConfig: SaveMap.AutoSave.MaxCount = INTEGER, how many auto saving files can FA2 keep, set to -1 will disable the auto cleanning up

Thanks for everyone's contributing in this project.

[RELEASE] Build20210819 (1.0.3)

18 Aug 13:47
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Changes since 1.0.2 (Build20210818):

*) Now we read file without extracting them to the game folder, this might fix some reading bugs
*) The ObjectBrowserView will show player locations again in Multiplayer maps (with Basic -> MultiplayerOnly=yes)
-) Easy mode is disabled, and it won't be displayed in menu either anymore

[RELEASE] Build20210818 (1.0.2)

17 Aug 18:01
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Changes since 1.0.1 (Build20210814):

+) Now Allie Editor receive double click command for listboxes
*) Fixed the bug that TransportWP was not correctly copied
*) ScriptTypes and VXLDrawing will no longer cause memory leak

[RELEASE] Build20210814 (1.0.1)

14 Aug 15:19
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This build aims to fix the bugs found in 1.0.0

*) Now Unit&Aircraft&Infantry dialog will show up at the center of the screen
*) Fixed the bug that delete script do not delete the key in [ScriptTypes]
*) Fixed the bug that copy team do not really clone "Droppod" key

[RELEASE] Build20210813 (1.0.0)

13 Aug 10:11
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This should be the first release version of FA2sp.
Changes since last build:

*) Minor adjustments on ObjectBrowserControl
+) Replace the exception handler, now you can save a dmp file when FA2 crashes
*) Fix the bug that some building cannot be drawn correctly

[UNSTABLE] Build20210811

11 Aug 10:06
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Pre-release

This should be the last unstable version before our first release version.

*) VXL Units' TurretOffset and Buildings' VXL turrets should be drawn at correct place
+) New ignore keys: IgnoreIdleAnim and IgnoreActiveAnimX
+) New drawing config: VehicleVoxelBarrelsRA2
*) IgnoreSuperAnimX will be read correctly now
+) Import AllieEditor for CHouses from FA2Copy
*) Adjustments on several dialogs
*) Now you can run multiple FA2sp at the same time

[UNSTABLE] Build20210807

07 Aug 13:49
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Pre-release
*) Fixed the bug for PowerUpLocs

This should be a more stable version than the earlier twos, and now PowerUps and be shown correctly.