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Releases: secsome/FA2sp
Releases · secsome/FA2sp
[RELEASE] Build20210928 (1.0.7)
*) Changed the layout of CRightView::CTileSetBrowserFrame from [0, 1] to [1, 0], it's vertical now
*) Now FA2 will not only read default palettes from cache.mix but read them like the normal files
*) Fix the remaining autosave bug cannot removing earlier maps
*) Fix the bug that Multiplayer map cannot save PreviewPack correctly
[RELEASE] Build20210922 (1.0.6)
*) Fix the autosave logic caused by Loritas
*) Fix the problem that FA2 crashes after kill focus
*) Fix the problem that Allie Editor not being applied to the data automatically
*) Fix the bug that resize map not take basenodes and smudges into consideration
== Known Bug : SaveMap = Yes will sometimes crashes the PreviewPack ==
== consider to save it again with origin FA2 after finishing your map ==
[RELEASE] Build20210825 (1.0.5)
Changes since 1.0.4:
+) Enhanced SaveMap logic by Loritas
+) New ExtConfig: SaveMap.OnlySaveMAP, enable it so that FA2 will only save map with .map file extension
*) Now VXL drawing lib no longer requires DirectX 9 anymore
*) Reimplemented Building & Basenode outline rendering, also Celltags, Waypoints and Tubes rendering
*) Significantly reduce the lag of Building & Celltag & Waypoint & Tube rendering
[RELEASE] Build20210820 (1.0.4)
This will be probably the lastest BIG CHANGE commit for a long time.
Changes since 1.0.3
+) Now you can copy AITriggers
+) New ExtConfig: SaveMap = BOOLEAN, enable it so that we will replace FA2's vanilla slow saving function
+) New ExtConfig: SaveMap.AutoSave = BOOLEAN, enable it so that we will enable FA2 to save map automatically after one save
+) New ExtConfig: SaveMap.AutoSave.Interval = INTEGER, set the interval between two auto saving, need to be greater than or equal to than 30
+) New ExtConfig: SaveMap.AutoSave.MaxCount = INTEGER, how many auto saving files can FA2 keep, set to -1 will disable the auto cleanning up
Thanks for everyone's contributing in this project.
[RELEASE] Build20210819 (1.0.3)
Changes since 1.0.2 (Build20210818):
*) Now we read file without extracting them to the game folder, this might fix some reading bugs
*) The ObjectBrowserView will show player locations again in Multiplayer maps (with Basic -> MultiplayerOnly=yes)
-) Easy mode is disabled, and it won't be displayed in menu either anymore
[RELEASE] Build20210818 (1.0.2)
Changes since 1.0.1 (Build20210814):
+) Now Allie Editor receive double click command for listboxes
*) Fixed the bug that TransportWP was not correctly copied
*) ScriptTypes and VXLDrawing will no longer cause memory leak
[RELEASE] Build20210814 (1.0.1)
This build aims to fix the bugs found in 1.0.0
*) Now Unit&Aircraft&Infantry dialog will show up at the center of the screen
*) Fixed the bug that delete script do not delete the key in [ScriptTypes]
*) Fixed the bug that copy team do not really clone "Droppod" key
[RELEASE] Build20210813 (1.0.0)
This should be the first release version of FA2sp.
Changes since last build:
*) Minor adjustments on ObjectBrowserControl
+) Replace the exception handler, now you can save a dmp file when FA2 crashes
*) Fix the bug that some building cannot be drawn correctly
[UNSTABLE] Build20210811
This should be the last unstable version before our first release version.
*) VXL Units' TurretOffset and Buildings' VXL turrets should be drawn at correct place
+) New ignore keys: IgnoreIdleAnim and IgnoreActiveAnimX
+) New drawing config: VehicleVoxelBarrelsRA2
*) IgnoreSuperAnimX will be read correctly now
+) Import AllieEditor for CHouses from FA2Copy
*) Adjustments on several dialogs
*) Now you can run multiple FA2sp at the same time
[UNSTABLE] Build20210807
*) Fixed the bug for PowerUpLocs
This should be a more stable version than the earlier twos, and now PowerUps and be shown correctly.