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Defer PLS writes to GPU resources until flush
Now that we have high-level draw objects, stash them on the render context and don't write them out until flush time. Doing it this way allows us to wait to allocate resources until we know exactly how big they need to be, which gets rid of intermediate flushes except the ones based on texture size limits, and greatly simplifies our allocation logic. Diffs= 124a8f4e2 Defer PLS writes to GPU resources until flush (#6405)
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