Fix damage roll order for AI calcs #6356
Open
+66
−17
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Description
The order for the damage calc was wrong because rolls should be applied before certain modifiers. I don't have prove that some simulated damage was ever wrong because of this but I think it is better to be on the safer side of things
Possible future follow up
The
AI_CalcDamage
function is very messy and has a lot of duplicate code so it would be nice to clean it up eventually.