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Update cmake build tools #347

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67 changes: 67 additions & 0 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,67 @@
project(luasocket)
cmake_minimum_required(VERSION 2.8...3.20)
include(CheckIncludeFile)
check_include_file("lua.h" HAVE_LUA)
set(socket_VERSION "3.0-rc1")
set(MIME_VERSION "1.0.3")

include_directories(BEFORE "${PROJECT_SOURCE_DIR}/src/")

# add header files directory
# include_directories()

if(MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /O2 /Ot /MD /W3 /nologo")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wshadow -Wextra -Wimplicit -O2 -ggdb3 -fpic")
endif()


if(WIN32)
if(${HAVE_LUA})
set(
SOURCE
"src/auxiliar.c"
"src/buffer.c"
"src/except.c"
"src/inet.c"
"src/io.c"
"src/options.c"
"src/select.c"
"src/tcp.c"
"src/udp.c"
"src/wsocket.c"
)
else()
message(FATAL_ERROR "can not found lua.h or lualib.h \n Maybe you can set \"include_directories(xxx/include)\"to solve this problem")
endif()
add_library(socket SHARED "${SOURCE}")
add_library(mime SHARED "src/mime.c" "src/compat.c")
set_target_properties(socket PROPERTIES OUTPUT_NAME "socket")
set_target_properties(mime PROPERTIES OUTPUT_NAME "mime")
elseif(APPLE)
# MACOS build
elseif(UNIX)
# Linux or Unix build
endif()

set(
TO_SOCKET_LDIR
"src/http.lua"
"src/url.lua"
"src/tp.lua"
"src/ftp.lua"
"src/headers.lua"
"src/smtp.lua"
)

set(
TO_TOP_LDIR
"src/ltn12.lua"
"src/socket.lua"
"src/mime.lua"
)

install(TARGETS socket LIBRARY DESTINATION "${CMAKE_INSTALL_PREFIX}/luasocket/socket")
install(FILES ${TO_SOCKET_LDIR} DESTINATION "${CMAKE_INSTALL_PREFIX}/luasocket/socket")
install(FILES ${TO_TOP_LDIR} DESTINATION "${CMAKE_INSTALL_PREFIX}/luasocket")