Resolve locking force when objects are already in collision.#105
Merged
kevinzakka merged 1 commit intokevinzakka:mainfrom Sep 8, 2025
Merged
Conversation
kevinzakka
added a commit
that referenced
this pull request
Dec 19, 2025
…ocking_force Resolve locking force when objects are already in collision.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
While it shouldn't typically happen, if collision objects have very small or no minimum distances there is a chance the objects can penetrate each other. If this happens, the direction of the Jacobian remains the same as before penetration but the sign changes. This means that the inequality constraint now enforces that that collision must remain in place.