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Added SetFullScreen to GUI::Window and GLFWWindowSystem #5936

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@yankailab yankailab commented Feb 20, 2023

Added SetFullScreen function to GUI::Window, WindowSystem and GLFWWindowSystem, so that classes inherits GUI::Window can set to full screen mode easily.

Type

  • Bug fix (non-breaking change which fixes an issue): Fixes #
  • New feature (non-breaking change which adds functionality). Resolves #
  • Breaking change (fix or feature that would cause existing functionality to not work as expected) Resolves #

Motivation and Context

We would create custom UI classes that inherits the GUI::Window. With the added SetFullScreen interface the UI classes can easily switch to full screen mode and back.

Checklist:

  • I have run python util/check_style.py --apply to apply Open3D code style
    to my code.
  • This PR changes Open3D behavior or adds new functionality.
    • Both C++ (Doxygen) and Python (Sphinx / Google style) documentation is
      updated accordingly.
    • I have added or updated C++ and / or Python unit tests OR included test
      results
      (e.g. screenshots or numbers) here.
  • I will follow up and update the code if CI fails.
  • For fork PRs, I have selected Allow edits from maintainers.

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update-docs bot commented Feb 20, 2023

Thanks for submitting this pull request! The maintainers of this repository would appreciate if you could update the CHANGELOG.md based on your changes.

@errissa errissa self-requested a review February 20, 2023 13:21
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errissa commented Feb 20, 2023

Hi @yankailab. Thank you for submitting this PR. I notice that you closed your old PR for this feature. Please add Python bindings for the new SetFullScreen method. If you need help with that please let me know.

@ssheorey
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Needs testing on all platforms and Python bindings.

@ssheorey
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FIXME: Crash in macOS on activating full screen.

@ssheorey
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Retest PR after GLFW upgrade PR (#6587 ) is merged.

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3 participants