Moves creating Trimesh from USD prim to an util function #2007
+84
−41
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Description
Previously, the
TerrainImporter
andRayCaster
were storing a copy of the meshes added to the simulation. While we now remove the meshes from the terrain importer, we still want to keep the option to read meshes from the USD or at least provide a utility for it. This might be helpful in places where users want to generate commands on rough terrains.This MR moves the reading USD mesh prims from the RayCaster into its own function.It simplifies the ray caster code and also does the job as a util function.
Type of change
Checklist
pre-commit
checks with./isaaclab.sh --format
config/extension.toml
fileCONTRIBUTORS.md
or my name already exists there