fix potentially wrong texture loading order (#20) #11
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name: gMod CD Pipeline | |
on: | |
push: | |
branches: | |
- master | |
workflow_dispatch: | |
jobs: | |
build: | |
strategy: | |
matrix: | |
targetplatform: [x86] | |
runs-on: windows-latest | |
env: | |
Configuration: Release | |
Actions_Allow_Unsecure_Commands: true | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
fetch-depth: 0 | |
- name: Setup MSBuild.exe | |
uses: microsoft/[email protected] | |
- name: Build CMake Files | |
run: cmake -S . -B build -A Win32 | |
- name: Build binaries | |
run: cmake --build build --config Release | |
- name: Retrieve version | |
id: set_version | |
run: | | |
$fileVersionInfo = (Get-Item -Path .\bin\Release\gMod.dll).VersionInfo.FileVersion | |
if ([string]::IsNullOrEmpty($fileVersionInfo)) { | |
Write-Host "The DLL file version information could not be retrieved." | |
exit 1 | |
} else { | |
Write-Host "FileVersionInfo: $fileVersionInfo" | |
echo "::set-output name=version::$fileVersionInfo" | |
} | |
shell: pwsh | |
- name: Publish release | |
uses: Xotl/[email protected] | |
with: | |
mode: update | |
tag_name: v${{ steps.set_version.outputs.version }} | |
release_name: gMod v${{ steps.set_version.outputs.version }} | |
assets: .\bin\Release\gMod.dll | |
github_token: ${{ env.GITHUB_TOKEN }} | |
replace_assets: true | |
body_mrkdwn: ${{ env.Changelog }} | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} |