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fix potentially wrong texture loading order (#20)
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* add gsl library to track memory allocations

* rework creation to respect mod order
slight slowdown but just to be safe

* 1.6.1

* print info on timing

* specify largeaddressaware (shouldn't matter since gw is linked with it, but can't hurt)
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DubbleClick authored Dec 5, 2023
1 parent 9e593e8 commit 7dbbdc4
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Showing 5 changed files with 64 additions and 31 deletions.
5 changes: 4 additions & 1 deletion CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ endif()

set(VERSION_MAJOR 1)
set(VERSION_MINOR 6)
set(VERSION_PATCH 0)
set(VERSION_PATCH 1)
set(VERSION_TWEAK 0)

set(VERSION_RC "${CMAKE_CURRENT_BINARY_DIR}/version.rc")
Expand All @@ -35,6 +35,7 @@ list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
include(libzippp)
include(minhook)
include(dxtk)
include(msgsl)

add_library(gMod SHARED)

Expand All @@ -58,9 +59,11 @@ target_link_libraries(gMod PRIVATE
psapi
minhook
directxtex
Microsoft.GSL::GSL
)
target_link_options(gMod PRIVATE
"$<$<CONFIG:DEBUG>:/NODEFAULTLIB:LIBCMT>"
"/LARGEADDRESSAWARE"
)
source_group(TREE "${CMAKE_CURRENT_SOURCE_DIR}" FILES ${SOURCES})
target_sources(gMod PRIVATE ${SOURCES})
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11 changes: 11 additions & 0 deletions cmake/msgsl.cmake
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
cmake_minimum_required(VERSION 3.14)

include(FetchContent)

FetchContent_Declare(GSL
GIT_REPOSITORY "https://github.com/microsoft/GSL"
GIT_TAG "v4.0.0"
GIT_SHALLOW ON
)

FetchContent_MakeAvailable(GSL)
12 changes: 12 additions & 0 deletions header/Defines.h
Original file line number Diff line number Diff line change
Expand Up @@ -26,9 +26,21 @@ inline void Message(const char* format, ...)
#endif
}

inline void Info(const char* format, ...)
{
#ifdef _DEBUG
va_list args;
va_start(args, format);
vprintf(format, args);
va_end(args);
#endif
}

inline void Warning(const char* format, ...)
{
#ifdef _DEBUG
static HANDLE hConsole = GetStdHandle(STD_ERROR_HANDLE);
[[maybe_unused]] static auto success = SetConsoleTextAttribute(hConsole, 6);
va_list args;
va_start(args, format);
vfprintf(stderr, format, args);
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1 change: 1 addition & 0 deletions header/Main.h
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@
#include "Utils.h"

#include <d3d9.h>
#include <gsl/gsl>

#include "Defines.h"
#include "Error.h"
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66 changes: 36 additions & 30 deletions modules/TextureClient.ixx
Original file line number Diff line number Diff line change
Expand Up @@ -27,9 +27,6 @@ public:
int MergeUpdate(); //called from uMod_IDirect3DDevice9::BeginScene()
void Initialize();

// Add TextureFileStruct data, return size of data added. 0 on failure.
unsigned long AddFile(TexEntry& entry, bool compress = false);

std::vector<uMod_IDirect3DTexture9*> OriginalTextures;
// stores the pointer to the uMod_IDirect3DTexture9 objects created by the game
std::vector<uMod_IDirect3DVolumeTexture9*> OriginalVolumeTextures;
Expand All @@ -53,9 +50,8 @@ private:
int LockMutex();
int UnlockMutex();
HANDLE hMutex;
std::mutex mutex;

std::unordered_map<HashType, TextureFileStruct*> modded_textures;
std::unordered_map<HashType, gsl::owner<TextureFileStruct*>> modded_textures;
// array which stores the file in memory and the hash of each texture to be modded

// called if a target texture is found
Expand Down Expand Up @@ -83,8 +79,8 @@ TextureClient::~TextureClient()
if (hMutex != nullptr) {
CloseHandle(hMutex);
}
for (const auto& it : modded_textures) {
delete it.second;
for (const auto texture_file_struct : modded_textures | std::views::values) {
delete texture_file_struct;
}
modded_textures.clear();
}
Expand Down Expand Up @@ -159,47 +155,44 @@ int TextureClient::UnlockMutex()
return RETURN_OK;
}

unsigned long TextureClient::AddFile(TexEntry& entry, const bool compress)
gsl::owner<TextureFileStruct*> AddFile(TexEntry& entry, const bool compress, const std::filesystem::path& dll_path)
{
if (modded_textures.contains(entry.crc_hash)) {
return 0;
}
auto texture_file_struct = new TextureFileStruct();
const auto texture_file_struct = new TextureFileStruct();
texture_file_struct->crc_hash = entry.crc_hash;
should_update = true;
const auto dds_blob = TextureFunction::ConvertToCompressedDDS(entry, compress, dll_path);
texture_file_struct->data.assign(static_cast<BYTE*>(dds_blob.GetBufferPointer()), static_cast<BYTE*>(dds_blob.GetBufferPointer()) + dds_blob.GetBufferSize());
std::lock_guard lock(mutex);
modded_textures.emplace(entry.crc_hash, texture_file_struct);
return texture_file_struct->data.size();
return texture_file_struct;
}

unsigned ProcessModfile(TextureClient& client, const std::string& modfile, const bool compress)
std::vector<gsl::owner<TextureFileStruct*>> ProcessModfile(const std::string& modfile, const std::filesystem::path& dll_path, const bool compress)
{
const auto hr = CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
if (FAILED(hr)) return 0;
if (FAILED(hr)) return {};
Message("Initialize: loading file %s... ", modfile.c_str());
auto file_loader = ModfileLoader(modfile);
auto entries = file_loader.GetContents();
if (entries.empty()) {
Message("No entries found.\n");
return 0;
return {};
}
Message("%zu textures... ", entries.size());
unsigned long file_bytes_loaded = 0;
std::vector<gsl::owner<TextureFileStruct*>> texture_file_structs;
texture_file_structs.reserve(entries.size());
unsigned file_bytes_loaded = 0;
for (auto& tpf_entry : entries) {
file_bytes_loaded += client.AddFile(tpf_entry, compress);
const auto tex_file_struct = AddFile(tpf_entry, compress, dll_path);
texture_file_structs.push_back(tex_file_struct);
file_bytes_loaded += texture_file_structs.back()->data.size();
}
entries.clear();
Message("%d bytes loaded.\n", file_bytes_loaded);
CoUninitialize();
return file_bytes_loaded;
return texture_file_structs;
}

void TextureClient::LoadModsFromFile(const char* source)
{
static std::vector<std::string> loaded_modfiles{};
static unsigned long loaded_size = 0;
Message("Initialize: searching in %s\n", source);

std::ifstream file(source);
Expand All @@ -226,20 +219,32 @@ void TextureClient::LoadModsFromFile(const char* source)
files_size += std::filesystem::file_size(modfile);
}
}
std::vector<std::future<unsigned>> futures;
std::vector<std::future<std::vector<gsl::owner<TextureFileStruct*>>>> futures;
for (const auto modfile : modfiles) {
futures.emplace_back(std::async(std::launch::async, ProcessModfile, std::ref(*this), modfile, files_size > 400'000'000));
futures.emplace_back(std::async(std::launch::async, ProcessModfile, modfile, dll_path, files_size > 400'000'000));
}
// Join all threads
auto loaded_size = 0u;
for (auto& future : futures) {
loaded_size += future.get();
const auto texture_file_structs = future.get();
for (const auto texture_file_struct : texture_file_structs) {
if (!texture_file_struct->crc_hash) continue;
if (!modded_textures.contains(texture_file_struct->crc_hash)) {
modded_textures.emplace(texture_file_struct->crc_hash, texture_file_struct);
loaded_size += texture_file_struct->data.size();
}
else {
delete texture_file_struct;
}
}
should_update = true;
}
Message("Finished loading mods from %s: Loaded %u bytes (%u mb)", source, loaded_size, loaded_size / 1024 / 1024);
}

void TextureClient::Initialize()
{
Message("Initialize: begin\n");
const auto t1 = std::chrono::high_resolution_clock::now();
Info("Initialize: begin\n");
Message("Initialize: searching for modlist.txt\n");
char gwpath[MAX_PATH]{};
GetModuleFileName(GetModuleHandle(nullptr), gwpath, MAX_PATH); //ask for name and path of this executable
Expand All @@ -254,8 +259,9 @@ void TextureClient::Initialize()
LoadModsFromFile(modlist.string().c_str());
}
}

Message("Initialize: end\n");
const auto t2 = std::chrono::high_resolution_clock::now();
const auto ms = duration_cast<std::chrono::milliseconds>(t2 - t1);
Info("Initialize: end, took %d ms\n", ms);
}

int TextureClient::AddTexture(uModTexturePtr auto pTexture)
Expand Down

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