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Releases: gmmatt/torgeternity

System Version 3.5.0

28 Jan 11:23
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  • Drama cards now will be shown although no combatants are joint in the combat tracker (aids simple DSR mechanics).
  • Multi-Targeting now has it's own technique: You'll get a seperate chat card for each target. These will be updated if you'll apply a possibility/drama/herocard and so on. BDs have to be rolled for each target though.
  • After an interaction-attack, it will now be possible to apply stymied / vulnerable directly by the chat card. Please click the button twice if the status is "very..."
  • Damage and (the new) effects will now be applied to the appropriate token, even if not (any more) targeted.
  • Speaking about chat cards, we heared you! They're much prettier now.
    • There is an option to toggle the color of the result in chat-cards for colorblind people. These alternative colors were tested with someone who has a red-green-weakness.
    • Please be aware of the option toggling Torg-Like dice in chat cards (or keep 'em grey like they are on standard).
  • Attacker will now get the "Very vulnerable" status if an all-out attack is done.

System Version 3.4.0

26 Dec 06:31
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  • Vehicle defenses are now correct
  • Vehicle weapons can be used again
  • Being vulnerable now giving no longer bonuses for soak tests
  • Skills on threats are no longer disordered after changing a value
  • On automatic damage appliance, shock must exceed the character's shock maximum to set him KO (previously it was on point).
  • The amount of rolled BDs will now be shown as a figure
  • Actor portraits preserve their quadratic ratio if more text is added to the chat card
  • As soon as a GM starts a world, all cards in stacks and hands will turn automatically to face up. This will prevent problems in card handling.
  • HIGHLIGHT: New option on attack dialogue for trademark weapon's (and similar) mechanic.

System Version 3.3.0

03 Dec 06:58
4049897
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v. 3.3.0

  • If a Storm Knight is deleted, the appropriate hand will be deleted as well.
  • The combat tracker now behaves like it should for TE: All players now have the "Done" button displayed. If a player clicks it, the GM's combat tracker will be updated with a checked checkmark at the apropriate character. However, to end the round is totally up to the GM.
  • New possibilities by cosm window! Click on "Possibilities" on your character sheet, a new window will open to help keeping you track of cosm-specific possibilities. Players can hit the key "P", as this bound for opening this window as well. If the apropriate premium module is active, clicking the title of the cosm-possibility will open the journal entry for quick rule reference. PLEASE NOTE: This won't have any impact on the system's behaviour, it's just for your convenience for accounting purposses.
  • The skill "Missile Weapon" is now correctly ordered in the combat section.
  • Storm Knights can actively defense- so why can't threats? Now, threats as well can defend themself actively.

System Version 3.2.2

01 Nov 05:49
e8081ea
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v. 3.2.2

  • Fixing a bug, that set the possibilities automatically on 3 when 0 is reached.

System Version 3.2.1

12 Oct 11:44
a3203bf
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v. 3.2.1

  • introducing system.other.moveMod and system.other.runMod as new Dataelements for active effects on move and run (check out the wiki as well)
  • Fixing vehicles for possibility spendage (the one who clicked is the one who pays ;) )
  • Scene configuration is up to date with all the elements you know from other systems

System Version 3.2.0

04 Oct 14:27
af16753
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v. 3.2.0

  • A new Wiki with data elements is found here
  • Possibility handling!
    • When "Possibility" is clicked on the chat card, the amount now is substracted from the appropriate character
    • A possibility now is removed on a soak roll
    • If you are about to spend your last possibility, you're asked if you're really sure about that. At last, you could need it otherwise...
    • A warning is now produced, if there are no possibilities left
    • However, if a GM wants to grand you a possibility (there are moments, when heroes are needed!), the GM can click on "Possibility" on your chat card to produce a possibility roll
  • The law of action!
    • If on a scene are the cosms "None", "Other" or "Nile Empire" set, the mechanics for the law of action are principle possible to trigger. This means that you can click on "Possibility" twice, and the best result is chosen.
      We decided to take the "None" and "Other" cosm choice to be placed in this mechanics as well for GMs who are more playing a theater of mind or don't want to configure cosms on their scenes.
  • Custom Skills are now "favorable".
  • Default defense detection now takes place, so by attacking with Melee or Unarmed, the default defense will search for a melee weapon equipped by the defender. If there is none, well, it's up to unarmed!
  • The party sheet can now be opened in 2 modes: Either you'll be shown all your players, or just these who are online. You'll be asked for a "yes" or "no" decision.

System Version 3.1.3

23 Sep 18:53
ac65345
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v. 3.1.3

  • Bug Squashing:
    • If the current wounds value is empty, it needs to be checked as well, setting the modifier to 0 (#280)
    • Getting power's DN from the item DN combobox if there's no target selected (#82)
    • Resolving the scrolling issue with an docked-in combat tracker (#271)
  • Setting Skill list entries to a min-height of 25px (necessary for custom skills)
  • New splash

3.1.2: Merge pull request #283 from gmmatt/dev

19 Sep 17:52
bb52d33
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System Version 3.1.1

25 Aug 18:23
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In this release:

  • Fixed broken compendiums (after v3.1.0 release)

System Version 3.1.0

25 Aug 09:30
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  • Included a new way of applying damage to targeted tokens
  • Henceforth, localizations