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Releases: gmmatt/torgeternity

System Version 12.1.2

04 Jul 07:22
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  • Fixing spent possibilities on a soak that should only be spent after the roll #421
  • A new option has been added to determine whether the details of the chat cards should be automatically expanded or not. #420
  • Bug squishing and style issues:
    • In fatigue macro, there was some wierd thing going on with the Math.max method, so changed this. #425
    • For powers, the result of BDs were concated instead of added. Happend that test.damage was a string in this case. #426

System Version 12.1.1

27 Jun 09:41
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  • Hotfix for custom skills. These should work again. In their own special treatment ;)

System Version 12.1.0

24 Jun 10:08
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  • v12 compatibility is here! From now on, the system follows the foundry version in it's major part of the version number.
  • Broken links are no longer ugly placeholders, but a glowing effect on hovering remains to signal that there should be something there #382
  • It is now possible to roll BDs and add damage in advance, using the dialog window #123. From this work followed:
    • Reorganized the roll dialog, something prettier
    • Chatcards now show the sum of damage from BDs in the details (if applicable)
  • Solved bugs and style issues:
    • BDs on powers weren't shown on a chat card #406
    • More rolls are asynchronous (as it should've been since a long time and needed for V12)
    • Upstyling of the combat tracker

System Version 3.8.2

27 May 16:52
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Some debugs and migration correction

System Version 3.8.1

26 May 08:34
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Bugfixes, see changelog

System Version 3.7.2

07 Apr 03:07
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Due to forge, this release was made because of their cashing problems with 3.7.1. There were no changes made whatsoever.

System Version 3.7.1

04 Apr 09:54
1c0c759
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v. 3.7.0

  • A lot of code-cleanup, refactoring and overdoing
  • Changing old templates to new DataModels
  • Included new Macros- Compendium with preset macros, hoping to provide your gameflow. More are to come.
  • Changed FR localisation for display-reasons
  • Chat messages are now rendered on client-side. So settings, specially for chat messages, are now individual to each user's settings
  • Skill-Values of threats are now processed on other terms. Besides that, you can add skills or take them away from the access list by clicking them
  • Disconnect-status has now impact: As long as you're disconnected, it will not be possible to roll on "reality" - except for reconnetion, of course
  • The armor-item now derives directly from all the given values (bonus, fatigue). Active effects are no longer necessary. MinStr/MaxDex should work as well and intended. More item-related natural handling will come around in near future.
  • Some Style-corrections for Firefox-Browser
  • Vehicles have some additional fields for armor rating. This is an interim solution for further Toughness/Armor handling. Please be aware that you need to deactivate any active effects if you want to change these ratings by hand.
  • Card-Handling by GMs will now by private chat cards
  • Some redoing of the threat sheet. 'Run' will now be displayed too

System Version 3.6.2

23 Mar 18:45
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hotfix for variables

System Version 3.6.1

23 Mar 14:14
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  • Fixing a browser-based bug where Possibilities weren't correctly parsed into a number
  • Images now won't change into the default images once they're changed

System Version 3.6.0

08 Mar 09:38
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  • Resolved a bug where dice-so-nice-rendered dices were only shown to the player- now everyone sees them
  • Resolved a bug, where active effects were not correctly applied to threats
  • Since the last Google Chrome-Update, scrollbars were shown inside Actor SKs boxes.
  • Styling-Issues solved
  • By creating an item and threat, it will have the proper default image (and token)
  • Threats can now roll skills unskilled
  • Storm Knights and vehicles now have a possibility to change the size