Releases: gmmatt/torgeternity
Releases · gmmatt/torgeternity
System Version 12.3.1
Fixing a bug that didn't order the cards inside a deck (just on the interface (app), not the cards themself).
System Version 12.3.0
- Active Defense will now automatically be disposed, when the combat round is over or the combat ends. #438
- Character informations can now be shown by a right-click-context-menu on an actor. #229
- Option for not automatically untarged token after attack #459
- refactoring the handlebarHelpers #455
- The buff macro now handles more than 1 selected token (especially good for gms!) #468
- New token frames! These will be used in modules and our archetypes here.
- Ammo will not be deleted after it's value reached 0, but will not be used unless there are bullits in the clip! #428
- Old PNG and JPEG files were deleted to reduce the amount of data the system is using (they were replaced by .webp images way before) #457
- The prerequisites of a perk is now a textarea and not longer a textfield (this makes it possible to increase size and having a better overview) #254
- Races are now as items and can be dragged onto the character. This influences the attribute maximums and adds race-related perks. #52
- Option for using Pan-Pacifica tabletents after year 1 #467
System Version 12.2.8
- Fixing a bug on active defense.
12.2.7
System Version 12.2.6
- Introducing perk category legend #463
- Threats do now show ammunitions as well
System Version 12.2.5
- The "View 1-3 drama cards" got a little change to check if there's a combat running or not- now, it checks if the viewed combat is running (in case of multiple combats) #464
System Version 12.2.4
- Corrected a bug that substracted a possibility on a soak roll twice.
System Version 12.2.3
- Added optional chaining in updateCombatant, for a .world property might not be accessible #448
- Restored selectOptions of maneuver and intimidation defenseOnly on threat character sheet (wonder where this got lost) #445
- Corrected some wierd things on cosm entry of items, that didn't store correctly #447
- missplaced gear in vehicles are fixed #452
System Version 12.2.2
v. 12.2.2
- Added ammunition handling to vehicles (and some other item handling)
- More migrations for active effects (values of True won't be handled)
- Item drop on vehicles were somewhat messy
System Version 12.2.1
v. 12.2.1
- With the new hook on end of turn in ct, active defense was deleted as well. Squished that (it's about the end of the round, this will be part of 12.3.0)
- Migration for active effects that set isFav to 1 (it's boolean now) #439