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Added Conditions for Slerp vs Squad interpolation #577
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b6d7673
Added Conditions for Slerp vs Squad interpolation
sdhar04 9d504f3
Removed bash script
sdhar04 c9e01c2
Merge branch 'gz-math7' into gz-math7
039a64a
Addressed lint issues
sdhar04 7dfe977
Merge branch 'gz-math7' of https://github.com/sdhar04/gz-math into gz…
sdhar04 cf8b74c
Reduced scope of variables required only for squad interpolation
sdhar04 76c57b4
Update RotationSpline.cc
sdhar04 2638fe0
Merge branch 'gz-math7' into gz-math7
sdhar04 79fda43
Update RotationSpline.cc
sdhar04 cc558a5
Update RotationSpline_TEST.cc
sdhar04 1399fd2
Update RotationSpline_TEST.cc
sdhar04 d854a85
Update RotationSpline_TEST.cc
sdhar04 28b4321
Changed according to review
sdhar04 0b0685f
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Comparing euler angles like this doesn't seem like a safe thing to do. I would suggest calculating the
auto diffQ = p.Inverse()*qand then doingconst double diff = 2*acos(diffQ.W()))and check the threshold against that.