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CommandosMissionEditor

A user interface for editing Commandos 2 mission files,

Tool can read a mis file, extract information, can add/remove/update commandos/soldier/patrols in the mission, Currently we can perform only following actions,

Current functionality,

  1. Add soldiers/patrols,
  2. Add soldiers/patrols routes,
  3. Add soldiers/patrols actions in a route,
  4. Add commandos,
  5. Set camera, music, briefing, etc.

Not done,

  1. Actions for soldiers/patrols in a route,
  2. Items in backpack for commandos and soldiers,
  3. Objectives,
  4. .INTERFAZ is not updated when a commando is added/removed from the mission,

File Reading Status,

  1. Full -> We can read/write this information using the UI,
  2. Partial -> Only some sections can be updated using the UI,
  3. None -> We just read it and write it bacak when saving the file,

Here you can find what we can update in file and what we dont,

[
    .MANUAL_LIBRETA // Full,
    .VISORES // Full,
    [
        #indicates the cameras starting point
    ]
    .MUSICA // Full,
    [
        #defines the ingame music
    ]
    .BRIEFING // Full,
    [
        #defines the corresponding .bri file
    ]
    .MUNDO // Partial,
    [
        .FILE_GRUPOS_SCRIPT // Full,
        .INTENDENCIA // None,
        [
            .LISTAS_BICHOS
            (
                #defines key characters
            )
            .FLAGS
            (
                #defines event triggers
            ) 
            .FINMISION
            [
                #defines mission ending conditions
            ]
            .INFOJUG
            [
                #defines the objectives
            ]
            .REGLAS
            (
                #defines the rules for events to be triggered
            ) 
            .ZONAS
            (
                #defines areas where events will be triggered
            ) 
        ]
        .BICHOS // Partial - Only Commandos and Soldiers,
        (
            #defines the Objects available (Characters, items, animals, etc.)
        ) 
        .ENTES // Full,
        (
            #defines the patrols
        ) 
        .ZONASFLOTANTES // None,
        (
            #defines special areas
        ) 
        .SONIDOSAMBIENTE // None,
        (
            #defines ambient sounds in specific areas
        ) 
    ]
    .INTERFAZ // None,
    [
        .SUBINTERFACES
        (
            #defines specific interface abilities
        )
        .MULTIPLE
        [
            #defines generic interface abilities
        ]
    ]
    .FICHEROS // Full,
    [
        #defines the corresponding .str file
    ]
    .BAS // Full,
]

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