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Mixing and clearing spine skins at runtime and physics translate

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@AGulev AGulev released this 17 Jun 12:17
· 25 commits to main since this release
ffd2a9d

  • Added the ability to add and copy skins to each other, as well as clear them:
spine.clear_skin(self.spine_model_id, "base_empty")
spine.add_skin(self.spine_model_id, "base_empty", "blue_head")
spine.add_skin(self.spine_model_id, "base_empty", "original_body")
spine.set_skin(self.spine_model_id, "base_empty")
  • Added new function spine.physics_translate() which applies a physics-based translation to the Spine model:
spine.physics_translate(self.model, self.translate)