Mixing and clearing spine skins at runtime and physics translate
- Added the ability to add and copy skins to each other, as well as clear them:
spine.clear_skin(self.spine_model_id, "base_empty")
spine.add_skin(self.spine_model_id, "base_empty", "blue_head")
spine.add_skin(self.spine_model_id, "base_empty", "original_body")
spine.set_skin(self.spine_model_id, "base_empty")
- Added new function
spine.physics_translate()
which applies a physics-based translation to the Spine model:
spine.physics_translate(self.model, self.translate)