Releases: defold/extension-spine
Support for Defold 1.8.2
Fixed crash from out-of-date plugins
3.1.1 Fixed crash from clipping feature
Clipping support
The engine can now use clipping attachments. There is nothing specific that needs adjusted in the engine to use this feature, you should be able to use your spine content as per usual.
Update for Defold 1.8.0
Make spine compatible with Defold .1.8.0
Add 'inherit' blend mode
Added a new blend mode that can be used to control if the blend mode should be overriden by the model or not. If you set the blend mode to 'inherit', the blend mode will be set from the scene hierarchy in the spine scene and not the global blend mode that you can otherwise set on a spine model component.
Updated for Defold 1.7.0+
Use dmGui::HTextureSource
where it's important for the new API
Fixed a crash related to the Spine callback
Fixed an issue where, in some cases, the Spine callback crashes.
Use `hash` instad of `string` for `message_id` in callback
Fixed an issue, when callbacks receive message_id
as string
instead of hash
.
Fix callback issue
- Fixed issue when spine component, in some cases, removes wrong callback if animation started from more than one script.
Vertex fix for editor preview
This fixes a problem with rendering the spine scenes in the editor.