Skip to content

Releases: defold/extension-spine

Support for Defold 1.8.2

29 May 07:34
0ad38ef
Compare
Choose a tag to compare
Update plugins 20240521 (#174)

* Update plugins

* Sdk updates

Fixed crash from out-of-date plugins

16 May 12:29
Compare
Choose a tag to compare
3.1.1

Fixed crash from clipping feature

Clipping support

16 May 11:39
095decd
Compare
Choose a tag to compare

The engine can now use clipping attachments. There is nothing specific that needs adjusted in the engine to use this feature, you should be able to use your spine content as per usual.

Update for Defold 1.8.0

17 Apr 15:50
4d84ed7
Compare
Choose a tag to compare

Make spine compatible with Defold .1.8.0

Add 'inherit' blend mode

04 Apr 09:40
a408656
Compare
Choose a tag to compare

Added a new blend mode that can be used to control if the blend mode should be overriden by the model or not. If you set the blend mode to 'inherit', the blend mode will be set from the scene hierarchy in the spine scene and not the global blend mode that you can otherwise set on a spine model component.

Updated for Defold 1.7.0+

29 Feb 19:03
Compare
Choose a tag to compare

Use dmGui::HTextureSource where it's important for the new API

Fixed a crash related to the Spine callback

02 Feb 13:18
Compare
Choose a tag to compare

Fixed an issue where, in some cases, the Spine callback crashes.

Use `hash` instad of `string` for `message_id` in callback

02 Feb 10:04
Compare
Choose a tag to compare

Fixed an issue, when callbacks receive message_id as string instead of hash.

Fix callback issue

30 Jan 16:52
f689925
Compare
Choose a tag to compare
  • Fixed issue when spine component, in some cases, removes wrong callback if animation started from more than one script.

Vertex fix for editor preview

14 Jan 00:09
14f4d07
Compare
Choose a tag to compare

This fixes a problem with rendering the spine scenes in the editor.