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Releases: bnoazx005/TDEngine2

TDEngine2_SDK-v0.6.2-Win64

18 May 16:34
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Fix resolving of internal references within prefab's instance

TDEngine2_SDK-v0.6.1-Win64

12 May 17:12
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Add a new default font which is "OpenSans"

TDEngine2_SDK-v0.6.1-Ubuntu

12 May 17:00
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Add a new default font which is "OpenSans"

TDEngine2_SDK-v0.6.0-Win64

11 May 15:57
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Release TDEngine2-v0.6.0

Full release notes see in CHANGELOG.md

TDEngine2_SDK-v0.6.0-Ubuntu

11 May 15:54
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Release TDEngine2-v0.6.0

Full release notes see in CHANGELOG.md

TDEngine2_SDK-v0.5.0-Win32

29 Sep 16:13
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Release TDEngine2-v0.5

- An implementation of basic material functionality was introduced
tde2_resource_packer, TDE2FontEd, TDE2AnimationEd

- Scene manager with support of sync/async scene loading was added

- A few types of textures (2D / Cubemap) were supported

- Off-screen rendering support was also provided via RenderBuffer /
DepthBuffer resources

- Basic functionality of save manager was added

- Support of UI system with flexible layout was implemented

- Particles with their own editor TDE2ParticlesEd

- 2D/3D physics

- Audio system based on FMOD library

- Post-processing camera stack

- Localization manager with corresponding resource to store locales data

- first iteration of 3D animation system

- Support of skinned meshes

TDEngine2_SDK-v0.5.0-Ubuntu

29 Sep 16:05
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Release TDEngine2-v0.5

- An implementation of basic material functionality was introduced
tde2_resource_packer, TDE2FontEd, TDE2AnimationEd

- Scene manager with support of sync/async scene loading was added

- A few types of textures (2D / Cubemap) were supported

- Off-screen rendering support was also provided via RenderBuffer /
DepthBuffer resources

- Basic functionality of save manager was added

- Support of UI system with flexible layout was implemented

- Particles with their own editor TDE2ParticlesEd

- 2D/3D physics

- Audio system based on FMOD library

- Post-processing camera stack

- Localization manager with corresponding resource to store locales data

- first iteration of 3D animation system

- Support of skinned meshes

TDEngine2_SDK-v0.4.56-Win32

20 Sep 18:18
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Update .appveyor.yml

TDEngine2_SDK-v0.4.0-Win32

24 Dec 16:56
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Release TDEngine2-v0.4

Added

- An implementation of basic materials system with support

- Support of static 3d meshes

- Integration of box2d as 2D physics engine

- Font rendering system was added into the engine for debug purposes in
this build

Changed

- Implementation of ECS system was updated

- Now user can specify interfaces instead of particular classes for all
methods of **IFileSystem**