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- An implementation of basic material functionality was introduced tde2_resource_packer, TDE2FontEd, TDE2AnimationEd - Scene manager with support of sync/async scene loading was added - A few types of textures (2D / Cubemap) were supported - Off-screen rendering support was also provided via RenderBuffer / DepthBuffer resources - Basic functionality of save manager was added - Support of UI system with flexible layout was implemented - Particles with their own editor TDE2ParticlesEd - 2D/3D physics - Audio system based on FMOD library - Post-processing camera stack - Localization manager with corresponding resource to store locales data - first iteration of 3D animation system - Support of skinned meshes
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image: Visual Studio 2017 | ||
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version: '0.4.{build}' | ||
version: '0.5.{build}' | ||
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configuration: | ||
- Debug | ||
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