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Starred repositories
Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.
Generation of diagrams like flowcharts or sequence diagrams from text in a similar manner as markdown
Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
Game Engines with Source: Learning from the best
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
Native WebGPU implementation. Mirror of https://dawn.googlesource.com/dawn
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce G…
corporateshark / lightweightvk
Forked from facebook/iglLightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.
RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
Experiments in rendering using Vulkan and hardware accelerated Raytracing
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumina…
The Modern Vulkan Cookbook published by Packt
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.
A game engine with an emphasis on real-time cutting-edge solutions
A camera control for three.js, similar to THREE.OrbitControls yet supports smooth transitions and more features.