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叶落知秋
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叶落知秋
  • Shanghai, China

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Starred repositories

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Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.

C++ 920 147 Updated Apr 27, 2025

Generation of diagrams like flowcharts or sequence diagrams from text in a similar manner as markdown

TypeScript 78,720 7,450 Updated Apr 30, 2025

插件化、定制化、无广告的免费音乐播放器

TypeScript 14,821 959 Updated Apr 4, 2025

Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite

C++ 5,744 354 Updated Apr 28, 2025

DirectX 12 Renderer

C++ 345 32 Updated Jun 22, 2021
C++ 1,166 128 Updated Apr 28, 2025

Real Time Global Illumination Using Voxel Cone Tracing

C++ 6 Updated Dec 22, 2023

Composable camera rigs

Rust 459 36 Updated Jul 22, 2024

Game Engines with Source: Learning from the best

659 29 Updated Apr 7, 2025

Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:

C++ 4,488 554 Updated Mar 7, 2025

OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination

C# 277 19 Updated Apr 25, 2025

Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller

C 1,002 113 Updated May 6, 2021

Native WebGPU implementation. Mirror of https://dawn.googlesource.com/dawn

C++ 566 82 Updated Apr 30, 2025

The G3D Innovation Engine by Morgan McGuire

C++ 74 17 Updated Jan 2, 2017

A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce G…

C++ 634 65 Updated Jan 31, 2025

LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.

C++ 265 18 Updated Apr 28, 2025

Experimental rendering engine

C++ 50 3 Updated Mar 21, 2025

Prototyping Vulkan engine

C++ 19 1 Updated Mar 21, 2024

RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache

CMake 201 14 Updated Feb 1, 2025

Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )

C++ 279 26 Updated May 15, 2024

Experiments in rendering using Vulkan and hardware accelerated Raytracing

C++ 1 Updated Sep 26, 2024

DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumina…

C++ 85 13 Updated Mar 15, 2021

Surfel Radiance Cascades Diffuse Global Illumination

C++ 143 9 Updated Mar 11, 2025

3D and 2D game engine written in Rust

Rust 8,213 381 Updated Apr 29, 2025

The Modern Vulkan Cookbook published by Packt

C++ 183 23 Updated Mar 24, 2025

Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.

HLSL 88 12 Updated Sep 8, 2024

Simple Directmedia Layer

C 12,118 2,113 Updated Apr 30, 2025

A game engine with an emphasis on real-time cutting-edge solutions

C++ 2,417 204 Updated Apr 24, 2025

A camera control for three.js, similar to THREE.OrbitControls yet supports smooth transitions and more features.

TypeScript 2,182 268 Updated Apr 9, 2025
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