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Releases: akarnokd/open-ig

v0.95.261

05 Dec 21:12
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  • [UI] Show the upgrade info button more consistently.

v0.95.260

03 Nov 16:23
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  • [Diplomacy] Fix for receiving a diplomatic call being non-interactable at times. Issue #1184

v0.95.259

13 Oct 12:10
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  • [Campaign] Play music again after finishing the main campaign and selecting continue, Issue #1181
  • [Skirmish, Groundwar] Fix deployment exclusion locations not scaling with the planet in skirmish

v0.95.258

12 Oct 07:07
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  • [Skirmish] Fix a crash when using planet scaling settings, Issue #1180

v0.95.257

01 Oct 20:00
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  • [Missions] Fix the success condition of Mission 3 - Escort Carrier, Issue #1178

v0.95.256

30 Sep 15:15
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  • [System] Fix a Java 8 incompatibility issue.

v0.95.255

30 Sep 09:15
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  • [System] Fix a release issue.

v0.95.253

30 Sep 08:05
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  • [System] The game now requires Java 8 or newer to work!
  • [UI] Add an upgrade info button to the equipment screen to see what and how many items to produce for a max upgrade.
  • [Groundwar, Performance] Improved performance of the groundwar rendering. By @hemoridos, Issue #1170
  • [Groundwar, Performance] Fix for alternate ground unit images not properly optimized for obscurity rendering. By @hemoridos, Issue #1171
  • [UI] Add new upgrade shortcut keys to the colony screen: U/Ctrl+U/Ctrl+Shift+U to upgrade one/max/every building. By @deejayy, Issue #1174
  • [UI] Add new demolish shortcut keys to the colony screen: Ctrl+Delete/Ctrl+Shift+Delete to demolish one/every building except colony hub. By @deejayy, Issue #1174
  • [AI] Small fix to the Trader AI when the player has a trade agreement with another empire.
  • [UI] Option to specify the default auto-build settings for when colonizing or conquering a planet. By @deejayy, Issue #1175

v0.95.252

24 Aug 18:42
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  • [Groundwar] More fixes to resolve the unending groundwar issue. Issue #1161

v0.95.251

24 Aug 16:53
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  • [AI] AI will no longer demolish and rebuild a traders spaceport if there is no more room for a military spaceport.
  • [AI] AI will no longer keep building new buildings if there are disabled buildings of the same type. Issue #1162
  • [AI] AI will start pavement at $350k instead of $1M.
  • [AI] Prevent an out-of-money error when the AI decides and executes a build order. Issue #1162
  • [UI] Pavement will now correctly replace the surface features in the minimap display.
  • [Groundwar] Temporary fix for unending groundwar. Issue #1161