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Pull requests: SuperTux/supertux
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alpha
as an argument for Gradient
colour functions
#3264
opened May 29, 2025 by
bruhmoent
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Fixes #517 - Add a button with the ability to hide/single layers
#3262
opened May 23, 2025 by
sofi004
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Fix WalkingBadguy getting stuck on curved tiles (#3239)
#3252
opened Apr 25, 2025 by
mederand
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Update flamed enemies with an overlay like ice (rebased)
#3242
opened Apr 8, 2025 by
Hypernoot
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Fix #3105 - Big rocks push small rocks through the floor
#3234
opened Apr 3, 2025 by
VaLLeX8
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WIP Ghost Tree [sprites only for now] - Read description! [WIP]
category:code
category:design
status:needs-work
In progress, but no one is currently working on it (New volunteers welcome)
type:feature
Icy Island Overhaul for v0.7
category:levels
status:in-progress
Progress has been done, but more is intended be done
type:level
Allow to ignore multiple objects when checking for collisions
#3197
opened Feb 2, 2025 by
tobbi
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New industrial tiles, New Tux statue, other misc tile changes
#3185
opened Jan 20, 2025 by
Frostwithasideofsalt
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Draft
2 of 3 tasks
Move frame prediction logic for camera from Sector to Camera
#3173
opened Jan 12, 2025 by
mstoeckl
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Rework shard behavior
category:code
involves:functionality
status:needs-discussion
Team member and developers need to discuss of decisions
type:patch
#3170
opened Jan 10, 2025 by
Brockengespenst
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[NO SQUASH] Update Yeti sprites to fit new style + new animations
category:code
category:design
status:needs-review
Work needs to be reviewed by other people
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