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Tux wasn't able to stand on or jump off a frozen badguy that was bouncing of a trampoline, getting stuck in the falling animation while on the frozen badguy. To solve this I added a verification on Player::collision for when the badguy is frozen and the player hits bottom. Inside the if I adapted the code on collision_solid so that it performs similar to when the player collides with a solid and the hit is on the bottom. Also added a verification for the velocity of the badguy, because for some reason if it is static it enter both the Player:collision and Player:collision_solid.