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Releases: Rearth/Oritech

0.14.4

13 Mar 17:38
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  • Add Schroedings Safe block, used as endgame energy storage
  • Add easy steam config options, allowing steam engines to stop when energy storage is full, or keep working when water is full (behaviour is unchanged by default)
  • Add exclusion zone support for JEI
  • Add ability for block destroyers to work faster than 1 block/tick.
  • Add new UI style, with more modern design, and improved title panels
  • Add energy storage statistics to energy storage blocks
  • Add an idle animation to the enderic laser, where it follows nearby players
  • Add entity damage when stepped on pulverizers
  • Add an item tag to blacklist food items to prevent them from being consumed by the auto feeder augment (include the relics infinity ham by default)
  • Add ability for chargers to use buckets in UI to fill the turbofuel tank
  • Increase block destroyer inventory size to 4
  • Switch to grand power api on neoforge, allowing oritech machines to work properly with energy storages and transfers higher than Integer.MAX_VALUE
    (This already works by default on fabric, so its only needed on neoforge)
  • Update translations from crowdin
  • Update steam engine documentation image
  • Fix elytra not rendering with elytra jetpack variants
  • Fix augments being lost on death
  • Fix pulverizer sounds missing
  • Fix augmentation center not using energy when researching augments
  • Fix/improve block destroyer energy usage calculations
  • Fix crashes when previewing/rotating machine extenders with modonomicon

0.14.3

23 Feb 19:17
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  • Add support for the Oracle Index mod, allowing the wiki/documentation be viewed ingame (see https://www.curseforge.com/minecraft/mc-mods/oracle-index) (optional for now)
  • Add the ability to toggle the flight augment
  • Add/rewrite some wiki entries
  • Add nuclear power and cyborg achievements
  • Add the ability for the chainsaw to cut down entire trees (can be disabled via config)
  • Make laser energizing (random tick acceleration, used for budding amethysts) data driven, with corresponding docs updates
  • Improve error logging for fluid/item pipes
  • Improve augment station research cost tooltips, showing all matching items for ingredient tags instead of just the first matching one
  • Improve generator UIs by hiding their energy bar if energy output has been disabled (e.g. when you only want them to be usable with steam engines, like in OB2)
  • Fix solar panels not outputting stored energy during the day
  • Fix some crashes with item & fluid pipes trying to move negative amounts in some edge cases
  • Fix crash with invalid tank blocks trying to fill buckets
  • Fix steam engine recipe crash on JEI Neoforge
  • Fix item pipes inserting into source inventory
  • Fix crash with unlucky pipe cache hashes

0.14.2

16 Feb 12:09
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  • Rebalance some cybernetic augment costs.
  • Allow augment research/installation parts to be taken directly from the players inventory.
  • Cybernetic Augment requirements / ui position can now be modified via data packs, allowing pack makers to change the research trees (adding custom ones is not possible yet).
  • Improve models of assembler and solar panel.
  • Change addon logic to no longer reset all addons when one is broken, only the ones that are no longer valid will reset.
  • Fix processing chamber addon not working for powered furnaces.
  • Fix some cybernetic parts not being researchable.

0.14.1

15 Feb 11:00
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  • Add preview renderer for multiblock machines.
  • Add options for augments to now be instantly researched in creative mode.
  • Add separate texture for disconnected machine extender blocks.
  • Add augmenter config options (for RF Storage).
  • Balance some early augments to only require the basic stations.
  • Change recipe for block destroyers, making them available a bit earlier.
  • Fix some compatibility issues with augment registration. These changes have been tested with Enigmatica 10 and ATM 10.

0.14.0

12 Feb 20:01
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The cybernetic update!

  • Add new cybernetic augmentation system. This includes a new central multiblock, as well as 3 new research station blocks for it.
  • Add chinese wiki translation (Huge thanks to @OakPlatinum).
  • Update translations from crowdin. Huge thanks to everyone working there!
  • Add glowing sections to some machines (Assembler, Enderic Laser, Basic Generator)
  • Change particle accelerator curve calculations, making diagonals more efficient. This should make more "round" accelerators more efficient. This won't (or shouldn't) break existing designs.
  • Improve/add some tooltips to items & machines.
  • Fix framed / duct superconductors not working.
  • Fix fuels from other mods not working in the basic generator on neoforge.
  • Fix oil being tagged as water on neoforge.
  • Fix client disconnects with pulverizer particles.
  • Fix addons not disconnecting from some machines (mostly enderic lasers, and a few other blocks).
  • Fix machine core interaction issues with some other mods that don't properly invalidate their caches on blockstate updates (looking at you AE2).
  • Fix particle accelerator visuals being too long when exiting the collider.

0.13.2

08 Jan 09:02
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  • Add synergy matrix addon block
  • Add missing default emi recipe entries
  • Update arcane catalyst tooltip
  • Update Accelerator Motor hitbox
  • Fix destroyer block getting blocked by different air variants
  • Fix pump not using energy
  • Fix steam engine output positions

0.13.1

01 Jan 22:03
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  • Add new pulverizer model / animation / particles
  • Add framed and duct pipe blocks (@Armen/NovaKatt)
  • Add entity damage to reactor/nuke explosions
  • Add steam -> snow recipe in chillers (thanks to @motoko for the idea)
  • Add powered furnace light emission while it's working
  • Buff reactor heat pipe movement amount
  • Buff reactor energy port default output, add a config option for it
  • Fix raw_materials tag usage, all raw materials and recipes now use the raw_material_TYPE instead of the old raw_ores_TYPE tags
  • Fixed uranium gem recipe not used the uranium dust tag
  • Fix steam engine usage rendering in EMI
  • Fix steam generates/engines using wrong units in UI labels
  • Fix crash on dedicated servers when setting drone port targets

0.13.0

28 Dec 22:20
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The nuclear update! Adds nuclear reactors, along with a lot of addition new stuff and improvements:

  • Add nuclear reactor variable-sized multiblock (visuals & animation will probably get overhauled soon)

  • Add 2 nuke blocks for different sizes

  • Add uranium ore / crystal / resource node generation

  • Add industrial chiller, new multiblock machine for creating ice

  • Add auxiliary processing chamber addon

  • Add the ability for the centrifuge to process normal and fluid recipes without having to remove the addon

  • Add the option to define a blacklist for the spawner controller (entity tag: 'oritech:spawner_blacklist')

  • Add energy transfer amount label to machine UIs

  • Add missing fragment forge parity recipes

  • Add data driven enderic laser recipes (with JEI/REI/EMI entries)

  • Add data driven enderic laser block boosting (using tag: 'c:budding_blocks')

  • Improve metal components textures (@BLOKBUSTR)

  • Reduce processing times for most machines

  • Improve docs for particle accelerators, tree cutters, desert wells, bedrock extractors, and a few more

  • Improve drone ports by adding addon slots and allowing fluid transport with fluid addons

  • Reduce resource node spawn rates

  • Reduce exosuit armor amount to iron-like

  • Improve enderic laser visuals, making the beam more centered on the model

  • Reduce desert oil well generation rates

  • Improve JEI plugin by adding a fluid slot tank background

  • Update overcharged crystal collision recipe to use energite instead of electrum

  • Reduce pulverizer sound volume

  • Update unholy intelligence texture to have a better matching inner color

  • Change plastic plates to use the 'c:plates/plastic' tag, update all recipes accordingly

  • Fix arcane catalysts not being boostable with enderic lasers

  • Fix particle accelerator collisions not being guaranteed in the first pass

  • Fix particle accelerator impact energy calculations being affected by gate distance (this might break some existing setups)

  • Fix portable fluid tank content tooltip not showing

  • Fix portable energy storages not auto-updating comparators

  • Fix sounds being played too often for fast/energy-hungry machines

  • Fix sounds not being positioned by converting all sounds to mono channel

  • Fix possible energy pipe crash

  • Fix exo armor / jetpack not having respective armor slot tags

  • Fix lasers not getting drops for AE2 certus quartz cluster (@VasariRulez)

  • Fix possible fluid insertion issues when changing fluids in centrifuge / fluid generators

  • Fix superconductors not always dropping when mined

  • Fix super long fragment forge ore processing times

  • Fix water display amounts in JEI and EMI recipes

  • Fix oritech fluids being fully transparent in some UIs on neoforge (e.g. JEI and Mekanism)

  • Fix invalid pipe extraction state updates on neighbor blockupdates (@aderoian)

  • Fix crash when using comparators on large energy storages (@aderoian)

  • Fix resource node generation issues in some biomes (@aderoian)

  • Fix possible crashes when rotating/mirroring machine addons

  • Fix possible caching issues with machine core connection when rebuilding machines

0.12.3

06 Dec 15:07
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  • Add the ability for the centrifuge to handle multiple recipes with different fluids for the same input items (only relevant for datapack makers)
  • Fix machine upgrade slot preview renderer not working
  • Fix redstone UI on machine frame blocks not updating
  • Fix some resource blocks using wrong tags in recipes
  • Fix recipes using electrum ingots instead of tags
  • Fix some steel item instead of tag usages in recipes
  • Minor documentation improvements

0.12.2

05 Dec 16:15
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  • Add JEI integration for recipes
  • Add tags for storage blocks, storage_blocks/MATERIAL, ingot/MATERIAL, dust/MATERIAL, gems, gems/MATERIAL
  • Add missing images to online docs (with some minor improvements)
  • Add extra tooltip to fuel generator item regarding energy output positions
  • Add missing tag translations (only used in EMI I think)
  • Add new unholy intelligence texture
  • Add german translations (@Wolkensteinchen)
  • Add recipe fill integration to EMI
  • Update translations from crowdin
  • Fix item wrench recipe not using item tags
  • Fix all dye recipes resulting in white dye
  • Fix item filter block not dropping buffered items when destroyed
  • Fix fluid pipes not connecting to top half of centrifuges when pipes are placed before the centrifuge/addon