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[0.1.6] Enemy movement

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@MadMed677 MadMed677 released this 31 Jul 07:30
· 78 commits to master since this release

Added

  • Add enemy sprites and make them look like a monsters
  • Add patrol for the monster to be able to walk on the map
  • Add enemy animation if they are on the move (the same logic as we did for player)

Changed

  • Do not affect tutorials if there are any interactions except the Player. Because previously, any kind of entity may affect tutorials and even the monsters remove tutorials after collision interactions.
  • Change enemy sprite rotation when the monster goes on left or right

Full changelog